Persistent Religious Units

⭐ — (0 endorsements) 📥 397 downloads

By fodazd · Civ Mod

⬇ Download Mod Source: Official source ↗

🔍 Analysis

  • 🏆 #583 of 800 Civ Mod mods in this game by downloads

📋 About This Mod

Missionaries, Apostles and Inquisitors get 1000000 Charges (effectively unlimited), but they are more expensive and their abilities are weaker: Missionaries cost 200 Faith and Spread Religion for +10. Apostles cost 500 Faith and Spread Religion for +11, and also eliminate 3% of other religions. Inquisitors cost 200 Faith and eliminate 15% of other religions. The Orator, Pilgrim and Heathen Conversion Promotions of Apostles are removed. Proselytizer means the Apostle removes 15% of other religions instead of 3%. ToDo: Values for spead and remove religion should be adapted to game speed. Philip of Spain needs a different ability, maybe additional Strength for Inquisitors. Mosques need a different ability, maybe additional passive religious pressure. A custom action for "spread religion every turn until the adjacent city converts" would be nice to avoid needless clicks on "spread religion" every turn.

📊 Mod Details

Game
Civilization 6 Mods
Author
fodazd
Version
N/A
Downloads
397
Endorsements
0
Category
Civ Mod

🔧 How to Install Civ 6 Mods

Download from CivFanatics, extract, and place in the game's mods folder.

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