Persistent Religious Units
Preview
🔍 Analysis
- 🏆 #583 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Missionaries, Apostles and Inquisitors get 1000000 Charges (effectively unlimited), but they are more expensive and their abilities are weaker: Missionaries cost 200 Faith and Spread Religion for +10. Apostles cost 500 Faith and Spread Religion for +11, and also eliminate 3% of other religions. Inquisitors cost 200 Faith and eliminate 15% of other religions. The Orator, Pilgrim and Heathen Conversion Promotions of Apostles are removed. Proselytizer means the Apostle removes 15% of other religions instead of 3%. ToDo: Values for spead and remove religion should be adapted to game speed. Philip of Spain needs a different ability, maybe additional Strength for Inquisitors. Mosques need a different ability, maybe additional passive religious pressure. A custom action for "spread religion every turn until the adjacent city converts" would be nice to avoid needless clicks on "spread religion" every turn.
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- fodazd
- Version
- N/A
- Downloads
- 397
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Civ 6 commands, item IDs, and more.
Keep browsing — more Civ 6 mods await