Plot's Roads and Movement

⭐ — (0 endorsements) 📥 1,575 downloads

By PlotinusRedux · Civ Mod

⬇ Download Mod Source: Official source ↗

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #284 of 800 Civ Mod mods in this game by downloads

📋 About This Mod

Plot's Roads and Movement v1.01 Changes - Builders construct roads. - Builders cost does not increase. - Roads are more effective. - Modern and later units get 50% movement bonus for land, 100% movement bonus for sea and air. Purpose ------- The 1 UPT rule combined with nerfs to movement and roads compared to previous Civ versions makes wars and even basic movement interminably slow and painful. The road nerfs in particular remove an important tactical element of the game--sending workers with your army to build roads as they go. Historically, Rome built its road network primarily to enhance the movement of its legions--but the vanilla classical roads do *nothing* on 1 movement point tiles. So, first this mod buffs roads. Since military engineers come fairly late, builders now construct roads. Since this means buying a lot more builders, builders' costs' no longer scale with the number bought. Late game units are generally stuck with the same movement points as their ancient versions. A tank blitzkrieg is brought to a halt by a hill. End-game naval units, which can't even use the pathetic roads, crawl across the map like they're still using oars and sails. And end game bombers that should be able to strike across continents can barely cover the distance between a few cities. So, secondly, the movement points of modern and later era units are buffed by 50% for land units and 100% for air and sea units. The bonus is applied based on the era of the tech or civic required to prod

Plot's Roads and Movement v1. 01 Changes - Builders construct roads. - Builders cost does not increase. - Roads are more effective. - Modern and later units get 50% movement bonus for land, 100% movement bonus for sea and air. Purpose ------- The 1 UPT rule combined with nerfs to movement and roads compared to previous Civ versions makes wars and even basic movement interminably slow and painful. The road nerfs in particular remove an important tactical element of the game--sending workers with your army to build roads as they go. Historically, Rome built its road network primarily to enhance the movement of its legions--but the vanilla classical roads do nothing on 1 movement point tiles. So, first this mod buffs roads. Since military engineers come fairly late, builders now construct roads. Since this means buying a lot more builders, builders' costs' no longer scale with the number bought. Late game units are generally stuck with the same movement points as their ancient versions. A tank blitzkrieg is brought to a halt by a hill. End-game naval units, which can't even use the pathetic roads, crawl across the map like they're still using oars and sails. And end game bombers that should be able to strike across continents can barely cover the distance between a few cities. So, secondly, the movement points of modern and later era units are buffed by 50% for land units and 100% for air and sea units. The bonus is applied based on the era of the tech or civic required to prod

📊 Mod Details

Game
Civilization 6 Mods
Author
PlotinusRedux
Version
N/A
Downloads
1,575
Endorsements
0
Category
Civ Mod

🔧 How to Install Civ 6 Mods

Download from CivFanatics, extract, and place in the game's mods folder.

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