Real Tech Tree
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #37 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
New version 3.3 as of 14.06 - Fixed Square Rigging. This mod works with vanilla , Rise & Fall and Gathering Storm . Improved Tech and Civic Trees to be more historically accurate and logical . 1. I have added new connections to the Tech Tree to patch many omissions and to make it more logical. This was done also to prevent beeling 2 Eras ahead or generally research things without proper historically sound background. 2. Balanced beelining - techs in the same Era have similar number of prereqs. 3. Eliminated dead-end techs which will cause AI to update its units. 4. Additional ~20 dependencies in the Civic Tree to make it more balanced. 5. Slightly decreased Eureka boosts for better game pace. 6. (Optional) Placement of some Governments - see screenshot and more info below. It is disabled by default. Tech Tree examples: Need Masonry to build a Great Lighthouse Need some kind of furnace to produce Iron Workshops need rather Iron and various Constructions to operate than Horses Medieval walls and castles were quite complex engineering works and those Knights have to park somewhere Machinery needs calculations Bombards too fast to get, cannot produce them without machinery Need more knowledge to handle gunpowder No advanced science without printing Coal is crucial for steel production Computers require electronic parts which were developed along with i.e. radio Ballistics is crucial for launching rockets Satellites more need Ballistics than airports and planes Must complete entir
New version 3. 3 as of 14. 06 - Fixed Square Rigging. This mod works with vanilla , Rise & Fall and Gathering Storm . Improved Tech and Civic Trees to be more historically accurate and logical . 1. I have added new connections to the Tech Tree to patch many omissions and to make it more logical. This was done also to prevent beeling 2 Eras ahead or generally research things without proper historically sound background. 2. Balanced beelining - techs in the same Era have similar number of prereqs. 3. Eliminated dead-end techs which will cause AI to update its units. 4. Additional ~20 dependencies in the Civic Tree to make it more balanced. 5. Slightly decreased Eureka boosts for better game pace. 6. (Optional) Placement of some Governments - see screenshot and more info below. It is disabled by default. Tech Tree examples: Need Masonry to build a Great Lighthouse Need some kind of furnace to produce Iron Workshops need rather Iron and various Constructions to operate than Horses Medieval walls and castles were quite complex engineering works and those Knights have to park somewhere Machinery needs calculations Bombards too fast to get, cannot produce them without machinery Need more knowledge to handle gunpowder No advanced science without printing Coal is crucial for steel production Computers require electronic parts which were developed along with i.e. radio Ballistics is crucial for launching rockets Satellites more need Ballistics than airports and planes Must complete entir
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Infixo
- Version
- N/A
- Downloads
- 13,781
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
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