Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #381 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
The purpose of this mod is very simple: To nerf units that are overpowered and overused and buff units that are underpowered and underused. The chief culprits are cavalry and heavy-cavalry units(too strong), and all air units(too weak for the time they take to build). Changes are posted below. Please make sure to post here or at least PM me any feedback that you have, I would love to make it better. This is also the first version of this mod, I plan to release regular updates based on the feedback I receive. Thanks for downloading! Instructions 1. Unzip the file to C://Users/Username/Documents/My Games/Sid Meier's Civilization VI/Mods 2. Startup the game, click on 'Additional Content' at the main menu, and ensure that 'Balanced Units' is enabled. 3. Enjoy! Changes Land Unit Changes: Heavy Chariot combat strength lowered to 25 from 28, production cost raised to 70 from 65. Horseman combat strength lowered to 30 from 35, production cost raised to 90 from 80. Knight combat strength lowered to 40 from 48, production cost raised to 200 from 180. Calvary combat strength lowered to 60 from 62, production cost raised to 350 from 330. Tank combat strength lowered to 70 from 80, production cost raised to 500 from 480. Helicopter combat strength lowered to 75 from 82, production cost raised to 620 from 600. Modern Armor combat strength lowered to 85 from 90, production cost raised to 700 from 680. Air Unit and District Changes: Aerodrome district no longer scales in production cost with
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- rian222
- Version
- N/A
- Downloads
- 1,108
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
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