Anglo-Saxon Civilization
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #155 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Anglo-Saxon England under Alfred the Great: Agenda: The Scholar King - Friendly to those civilizations that are ahead of him in Science. Dislikes backwards civilizations that are lacking in . Always tries to keep a large standing army. Respects other civilizations with large armies. Leader Trait: The Last King - Units beginning their movement in a City Centre or Encampment District have +2 Movement. Builds Campus districts in half the time. Ancient Walls grant +1 Gold and +1 Production. Gains the Fyrdsman unique unit when the Bronze Working Tech is researched. Civilization Trait: The Anglo-Saxon Chronicle - Receive a second unit each time you train a unique unit. +7 Combat Strength when attacking city-states. Unique Building: Moot Hall - Like the Monument which it replaces, the Moot Hall grants +2 culture output. In addition, it provides +1 Amenities and is 50% less costly to produce. Unique Unit: Fyrdsman - Anglo-Saxon unique Classical era unit which replaces the Spearman. Gains +5 Combat Strength when fighting in or adjacent to its home territory. Its Combat Strength increases by +5 for every era beyond Ancient. Unique Unit: Huscarl - Anglo-Saxon unique Medieval era unit. Gains +5 Combat Strength when fighting in or adjacent to its home territory. The Moot Hall has its own icon. Unit Flags, Civ Icon, Leader Art will come w
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Craig_Sutter
- Version
- N/A
- Downloads
- 3,167
- Endorsements
- 0
- Category
- Civ Mod
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