MadDjinns Tech Tree (mod)
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #159 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Hey everyone... I put together a slightly different tech tree, to resolve issues around: 1. 5-2 era long jumps in the tech tree especially all of the 1 tech requirement lines Super long beeline to the Information era The top of the tech contains all research/production/commerce/wonders/etc so why bother with the military techs? the AI can't upgrade units in the mid game if they don't have the techs for the units Era dependent game systems are shoved into new eras too fast Great People selection (uses average era, so reduces total GPs in game) Warmonger hate/declare war issues (era scaled) Hex purchasing costs (a little less so) District Project costs etc Version 1. 0 - initial pass Version 1. 01 - fixed for patch 1 Version 2. 0 - Fixed for Aussie Summer Patch, made changes to Ancient->Medieval Eras Zip file attached here. Unzip here: My Documents\My Games\Sid Meier's Civilization VI\Mods It should create a folder named: Mads Tech Tree Be sure to activate it in the game under Additional Content.
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- MadDjinn
- Version
- N/A
- Downloads
- 3,104
- Endorsements
- 0
- Category
- Civ Mod
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