Fish Farms
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #104 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Description Water tiles suck. I think pretty much everyone agrees to that. There's another mod out there that seeks to address that, and honestly I encourage you to check it out, it's pretty cool too. But I had a different idea in mind for addressing this problem. Historically, Civilization has improved water yields primarily using buildings. Sea tile improvements could only be built by work boats on sea resources. The above mod takes that approach to solving the problem, using the harbor district and its associated buildings and specialists to improve sea tiles. My idea, however, is to let players build improvements directly on coastal and ocean tiles using builders, which now build when embarked. This mod allows you to build fishing boats (for +1 food to start) on tiles, even if they don't contain the appropriate resource. It also adds similar functionality for fishing boats as farms have, gaining adjacency boosts from a civic and later, a tech. They won't end up quite as powerful as farms most of the time, but farms compete with land for mines and district placement, so that's to be expected. To use this together with another mod like Improved Water Tiles , remove the FishFarmsBuildings.xml and FishFarmsBuildingsText.xml files from the mod folder. Note that this would make water tiles very strong and is probably not recommended, but hey, it's your game! Features (Version 1. 8. 0) Added the ability to build fishing boats on any coast or ocean tile, like farms on grassland or
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Magil
- Version
- N/A
- Downloads
- 5,131
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
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