🧩 Cities: Skylines II Mod Load Order

Recommended install order for Citiesskylines2 Mods mods. Install foundations first, overhauls next, visuals last — this minimizes conflicts and crashes. Order derived from mod category + community endorsements, not opinion.

🎨 Visuals, Graphics & Audio

1.
Waffle's Vibrant GShade or Reshade Preset

Visuals · 2,395 dl · ⭐ 31

2.
SimCity 2013 GShade Preset (Now with Less Purple Version)

Visuals · 371 dl · ⭐ 6

📦 Other Mods

3.
Cities Skylines 2 Turkce Yama

Miscellaneous · 369 dl · ⭐ 0

4.
PublicTransport Integrated Set Assets

Assets · 154 dl · ⭐ 0

5.
Residential NA Road

Assets · 105 dl · ⭐ 0

6.
Unified Icon Library

Utilities · 12,091 dl · ⭐ 103

7.
Car Battery

UI · 98 dl · ⭐ 0

8.
The Strait of Gibraltar - 57 x 57 km

Maps · 85 dl · ⭐ 0

9.
Road Builder

Utilities · 11,637 dl · ⭐ 81

10.
Asset Editor Activator 3.0

Utilities · 5,080 dl · ⭐ 77

11.
I18n EveryWhere

Utilities · 9,203 dl · ⭐ 66

12.
Move it - stable beta

Utilities · 11,213 dl · ⭐ 59

13.
Anarchy

Utilities · 9,320 dl · ⭐ 59

14.
Kexford

Maps · 4,045 dl · ⭐ 58

❓ Load Order FAQ

What is a mod load order?

The sequence in which your mods load. Foundations (SKSE, patches) must load first; visual mods last. Wrong order = crashes, missing textures, broken quests.

Should I use a mod manager?

Yes. Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder. A mod manager sorts your load order automatically and flags conflicts.

How many mods should I install?

Start with the foundations above, then add gameplay and visuals gradually. Test after each batch so you can identify what breaks.