TK Basics
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 44 Miscellaneous mods in this game by downloads
📋 About This Mod
Allows to add crate engines to Main Shop, see repair-ability of parts, see list of spawned cars in Junkyard and Barn and other functions.
This mod adds a few (for now) functions to the game, one of which has been requested as a feature many times. I called it "basics" because I believe they're basic stuff that should've been in the game already.
- []Ability to buy crate engines and tuned crate engines (as well as disassembled tuned engine kits) from the shop: the implementation is simple and somewhat crude, with the press of a key complete engines are added or removed from the Main Shop. By default the key is Z (can be changed in config file). This function works as follows:
- [
[]Press key once to switch Main Shop to crate engines (shop now named Engines Shop).
[]Press key a second time to change engines to tuned engines (shop now named Tuned Engines Shop).
[]Press key a third time to change shop to tuned engine parts kits (shop now named Tuned Engine Part Kits Shop).
[]Press key a fourth time to revert Main Shop to default.
When buying an engine, the game will tell you it added a bunch of parts to your inventory but in fact you will receive a complete engine.
I cannot realistically test this mod with every single engine so if you find any issues let me know. It SHOULD be save-safe but it's good practice to keep a save backup from before using the mod just in case. The only issue I've encountered is engines coming with parts that cannot be mounted/unmounted on a stand. I've filtered those that I found but it's possible there are more. It's not critical, just mount the engine on the vehicle and remove these parts. And let me know so I can update the part filter.
- []Ability to see part repair-ability indicators in Inventory, Junkyard and Barn scrap browsing. A small icon in the upper left corner of each part shows if it's NOT repairable.
-
[]This is controlled by "Show NotRepairable Icon on Items Below This Condition (%)" in cfg file. By default it's 100 meaning non-repairable parts with max condition will not show the icon. Set this to 0 to disable the mod or to 101 to show the icons even on max condition non-repairable parts.
[]This function uses the data from the custom Repair Groups file (see below).
- []Ability to sell junk in bulk. While you can sell parts below a specified quality in Inventory, my function gives you better control.
-
[]Press SHIFT + V (default, changeable in cfg) and you will get a popup window with info about the sale and confirmation request. You can cancel of course.
[
]In cfg file you can set a minimum quality level for NON-repairable parts, all non-repairable parts below that level will be sold (say you want to keep only non-repairables above 80 or 90%, this allows you to easily do that).[]In cfg file you can set a minimum quality level for repairable parts, all repairable parts below that level will be sold (typically you'd leave that at 15%).
- []Ability to load custom Repair Groups file. A modified file is included with my version of realistic repair-ability of items. Feel free to change it to suit your views on the matter.
-
[]"Load Repair Groups" setting in cfg file controls this. If "true" it is loaded automatically. Set to "false" to disable loading the file.
[
]Repair Groups means this: 0 is NOT repairable, 1-5 correspond to the player's Repair skill level. - The file is located in the TKBasics subfolder, It's a simple .csv file that you can edit in Excel for convenience, or any text editor. Just save it back as csv after editing.
These are the changes I've made to the default values:
- repairable: exhaust parts (except cats), flywheel, OHV cams (why not repairable if OHC cams are??), fuel tank, cam cap, brackets, Porsche boxter cylinder (dunno why it wasn't repairable); some EV motor parts made level 5 repairable; ECUs made level 5 repairable; some parts made harder to repair
- NOT repairable: clutch friction disc, timing cover, engine cover, coils cover, fan cover, air filter cover, fuse box (anything plastic)
https://www.tk3r.co
-
[]"Load Repair Groups" setting in cfg file controls this. If "true" it is loaded automatically. Set to "false" to disable loading the file.
- []Ability to load custom Repair Groups file. A modified file is included with my version of realistic repair-ability of items. Feel free to change it to suit your views on the matter.
📊 Mod Details
- Game
- Carmechanicsimulator2021 Mods
- Author
- TK3R
- Version
- 0.5.3
- Downloads
- 52,368
- Endorsements
- 823
- Category
- Miscellaneous
- Created
- 3/8/2023
- Updated
- 6/6/2024
🔧 How to Install Car Mechanic Simulator 2021 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Car Mechanic Simulator 2021 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Car Mechanic Simulator 2021 commands, item IDs, and more.
Keep browsing — more Car Mechanic Simulator 2021 mods await