Bulwark: Falconeer Chronicles Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Beta patch available that adds realtime ambient lights to Bulwark.. — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
[h3]A small but visually impactful BETA is now available[/h3][p]I had some time this week to lift the lighting system from the Falconeer/shipshaper, improve its technical base so its suitable for Bulwark and that's now available on Beta. Basically if you set the shadows to Ultra (this is not a super heavy feature, be lightweight either). Though the lights add no extra cost for more complex builds.) you gain ambient light probes over your city and for gunfire. This isn't true directional lighting, so no shadows or any raytracing goodness, but point lights for each lantern above a walkway or each tracer round, big highlights on special buildings, even the mast lights on ships now work. As part of this I've tuned the night a little darker, this will affect everyone, but not criminally;) I do believe most people will be able to run ultra shadows. Also because I downgraded the ultra shadows to accommodate the lighting, so the performance hit on ultra is lower than before.. [b]GO TO GAME PROPERTIES/BETAS and select the Beta branch and update to try this patch..[/b] [/p][p]without lights: [img src="{STEAM_CLAN_IMAGE}/42854035/463ac737044a4353be559a58636cc20aece6e042.png"][/img]with lights: [img src="{STEAM_CLAN_IMAGE}/42854035/838b40cb02e4632247c22e7e4253ffcf5eaa6c31.png"][/img] Can get kinda crazy, but with this system it's not really a performance issue: [img src="{STEAM_CLAN_IMAGE}/42854035/7e4ce97f9fcde4a2f34197e69ef7c9366a4d3e90.png"][/img] with lights (in the daytime): [img src="{STEAM_CLAN_IMAGE}/42854035/8482d7df2ec31ee5c113f014652ad70157e94b19.png"][/img] without lights( in the daytime): [img src="{STEAM_CLAN_IMAGE}/42854035/641a82af56404a3c348dfded712b092638a7181e.png"][/img] Other Bugfixes [/p][list][*][p]adjusted the waves to not be so oversized and a bit more scale appropriate[/p][/*][*][p]improved the floating behavior somewhat[/p][/*][*][p]map dragging with the mouse is fixed/improved[/p][/*][*][p]you can select a ship and instantly sail it from the map[/p][/*][*][p]zooming wasn't framerate independent in any control mode[/p][/*][*][p]rejecting mechanics could still cause some splinters to be removed [/p][/*][/list][p]As always this is a beta and report any issues, and performance findings!. How well does this run for you? And just as a reminder the Medieval House DLC is coming is only days away, together with other announcements for Bulwark on other platforms..good tidings. [b]Wishlist to get notified when it arrives:[/b] [dynamiclink href="https://store.steampowered.com/app/4669440/Bulwark_Falconeer_Chronicles__Medieval_Houses/"][/dynamiclink] Also do try out shipshaper, it's had some amazing updates last week. Including an item selection/library interface and realtime wakes.. Go check it out its only 9 bucks.. [dynamiclink href="https://store.steampowered.com/app/4339280/ShipShaper_Falconeer_Chronicles/"][/dynamiclink][/p]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Bulwark: Falconeer Chronicles updates — click to read each patch note.