SDU Levels Expanded
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 44 Gameplay mods in this game by downloads
📋 About This Mod
Adds Lv1–Lv40 SDUs for all ammo types (AR, SMG, Pistol, Shotgun, Sniper, Heavy, Grenade). Requires Rebalands for proper SDU frame colors (uses RarityData_06_Pearl and RarityData_08_Legacy).
Overview
This mod expands ammo SDUs to level 40 across every ammo pool:
-
[]Assault Rifle
[]Pistol
[
]Shotgun[]Sniper Rifle
[]Heavy
[]Grenade
Hard Requirement:
Rebalands is required — this mod relies on RarityData_06_Pearl and RarityData_08_Legacy from Rebalands to drive the SDU frame colors for higher tiers.
What it does
-
[]Adds Lv11–Lv40 entries to each ammo SDU data table (vanilla Lv1–Lv10 remain).
[]Extends rarity frames for the new tiers by referencing Pearl and Legacy rarity data (from Rebalands) so higher-level SDUs display correct UI frames.
[]Uses a consistent, logical price scaling for extended tiers to keep acquisition paced with progression.
[]Ammo only. No changes to backpack/bank SDUs or non-ammo systems.
Requirements
-
[]Rebalands (Required) — for RarityData_06_Pearl and RarityData_08_Legacy (frame colors on higher SDU tiers).
[]Base game with standard .pak mod loading.
Installation (.pak)
1) Place the .pak in:
...\OakGame\Content\Paks\~mods\
2) Launch the game.
Tip: Back up your saves before adding or removing progression-affecting mods.
Load order
-
[]Rebalands first, then this mod.
[]Avoid other mods that alter the same SDU tables or rarity data, or ensure load order reflects which you want to win.
Compatibility
-
[]Conflicts: Mods that directly edit the same ammo SDU tables or replace the same rarity assets.
[]Generally fine: Gameplay/loot mods that don’t touch SDU tables or those specific rarity assets.
Uninstall
-
[]Remove the .pak file.
[]Any purchased extra SDU levels may persist in your save; consider restoring a pre-mod save if rolling back.
Known issues & notes
-
[]Without Rebalands, the higher SDU tiers won’t show the intended Pearl/Legacy frame colors.
[]If the new tiers don’t appear, verify the file path and check whether another mod is overwriting SDU tables.
Q: Does this make the game too easy?
A: The extension mirrors vanilla pacing—costs and rarities scale up, keeping ammo growth earned rather than free.
Q: Can I install only some ammo types?
A: The package includes all ammo SDUs.
Q: Can you tweak per-ammo increments or prices?
A: Yes. This mod supports overrides via Spark patches (SparkPatchEntry)—you can set per-level BaseValueConstant for each ammo type and adjust SDUPrice for any tier.
Credits
- []Rebalands for Pearl/Legacy rarity definitions leveraged for SDU frame colors.
- GBX, the BL3 modding community, and tool authors.
Changelog
v1. 0 — Initial release: ammo SDUs extended to Lv40, rarity frames integrated via Rebalands.
-
[]Without Rebalands, the higher SDU tiers won’t show the intended Pearl/Legacy frame colors.
-
[]Remove the .pak file.
-
[]Conflicts: Mods that directly edit the same ammo SDU tables or replace the same rarity assets.
-
[]Rebalands first, then this mod.
-
[]Rebalands (Required) — for RarityData_06_Pearl and RarityData_08_Legacy (frame colors on higher SDU tiers).
-
[]Adds Lv11–Lv40 entries to each ammo SDU data table (vanilla Lv1–Lv10 remain).
📊 Mod Details
- Game
- Borderlands3 Mods
- Author
- KanedaBytes
- Version
- 1.0.0
- Downloads
- 1,049
- Endorsements
- 18
- Category
- Gameplay
- Created
- 9/5/2025
- Updated
- 9/5/2025
- Tags
- Cheating, Unbalanced
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