OP Balloon Chipper
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #54 of 92 Cheats mods in this game by downloads
📋 About This Mod
Destroys Everything! Including BAD Blimps! It also has infinite range! And Many More Features! (Source Code Below!)
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Source Code ~ Elite Modding • True North Coding - Code From Timotheeee
using System;
using System. Collections. Generic;
using System. IO;
using System. Linq;
using Assets. Main. Scenes;
using Assets. Scripts. Models;
using Assets. Scripts. Models. GenericBehaviors;
using Assets. Scripts. Models. Powers;
using Assets. Scripts. Models. Profile;
using Assets. Scripts. Models. Towers;
using Assets. Scripts. Models. Towers. Behaviors;
using Assets. Scripts. Models. Towers. Behaviors. Abilities;
using Assets. Scripts. Models. Towers. Behaviors. Abilities. Behaviors;
using Assets. Scripts. Models. Towers. Behaviors. Attack;
using Assets. Scripts. Models. Towers. Behaviors. Attack. Behaviors;
using Assets. Scripts. Models. Towers. Behaviors. Emissions;
using Assets. Scripts. Models. Towers. Filters;
using Assets. Scripts. Models. Towers. Projectiles. Behaviors;
using Assets. Scripts. Models. Towers. Upgrades;
using Assets. Scripts. Models. TowerSets;
using Assets. Scripts. Unity;
using Assets. Scripts. Unity. Display;
using Assets. Scripts. Unity. UI_New. InGame;
using Assets. Scripts. Unity. UI_New. InGame. StoreMenu;
using Assets. Scripts. Unity. UI_New. Upgrade;
using Assets. Scripts. Utils;
using Harmony;
using Il2CppSystem. Collections. Generic;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
using BTD_Mod_Helper. Extensions;
using Assets. Scripts. Models. Towers. Weapons. Behaviors;
using Assets. Scripts. Models. Towers. Weapons;
using System. Net;
using Assets. Scripts. Unity. UI_New. Popups;
using BTD_Mod_Helper. Api. Towers;
using BTD_Mod_Helper;
using UnhollowerRuntimeLib;
namespace bloonchipper {
class Bloon_Chipper: BloonsMod {
//https://github.com/gurrenm3/BloonsTD6-Mod-Helper/releases
public override void OnApplicationStart() {
base. OnApplicationStart();
Console. WriteLine("bloonchipper mod loaded");
public class BloonChipper: ModTower {
public override string BaseTower => "PatFusty 20";
public override string Name => "Bloonchipper";
public override int Cost => 0;
public override string TowerSet => "Military";
public override int TopPathUpgrades => 0;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 0;
public override string DisplayName => "Bloonchipper";
public override string Description => "Rapidly sucks up and shreds bloons, spitting what's left out the back.";
public override string Get2DTexture(int[] tiers) {
return "BloonchipperDisplay";
public override bool Use2DModel => true;
public override void ModifyBaseTowerModel(TowerModel towerModel) {
towerModel. RemoveBehavior < HeroModel > ();
towerModel. RemoveBehavior < CreateSoundOnBloonEnterTrackModel > ();
towerModel. RemoveBehavior < CreateSoundOnBloonLeakModel > ();
towerModel. RemoveBehavior < CreateSoundOnSelectedModel > ();
towerModel. AddBehavior(Game.instance.model. GetTowerFromId("DartMonkey"). GetBehavior < CreateSoundOnUpgradeModel > (). Duplicate());
towerModel. RemoveBehavior < CreateEffectOnUpgradeModel > ();
towerModel. AddBehavior(Game.instance.model. GetTowerFromId("DartMonkey"). GetBehavior < CreateEffectOnUpgradeModel > (). Duplicate());
var squeeze = towerModel. GetAbility(1). GetBehavior < ActivateAttackModel > ().attacks. Duplicate < AttackModel > ();
squeeze.weapons. Rate = 5;
squeeze.weapons. GetBehavior < SwitchAnimStateForBloonTypeModel > ().nonMoabsAnimId = 4;
squeeze.weapons. GetBehavior < SwitchAnimStateForBloonTypeModel > ().moabAnimId = 4;
squeeze.weapons. GetBehavior < SwitchAnimStateForBloonTypeModel > ().bfbAnimId = 4;
squeeze.weapons. GetBehavior < SwitchAnimStateForBloonTypeModel > ().zomgAnimId = 4;
squeeze.weapons. GetBehavior < SwitchAnimStateForBloonTypeModel > ().ddtAnimId = 4;
squeeze.weapons.projectile.filters = new Il2CppReferenceArray < FilterModel > (new FilterModel[] {
new FilterOutTagModel("FilterOutTagModel_ProjectileSqueeze", "Moabs", new Il2CppStringArray(0)),
new FilterInvisibleModel("FilterInvisibleModel_", true, false)
squeeze.weapons.projec
📊 Mod Details
- Game
- Bloonstd6 Mods
- Author
- Elite Modding
- Version
- 1.0.1
- Downloads
- 5,164
- Endorsements
- 118
- Category
- Cheats
- Created
- 10/25/2021
- Updated
- 11/3/2021
- Tags
- Saved games
🔧 How to Install Bloons TD6 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Bloons TD6 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bloons TD6 commands, item IDs, and more.
Keep browsing — more Bloons TD6 mods await