The Cabal - Faction and Boss Waves (U10)
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 73 Enemies mods in this game by downloads
📋 About This Mod
This mod adds waves with more unique enemy types than vanilla, spawning weak, unarmored enemies first and progressively upgrading their gear and difficulty until the boss spawns. It's an enhanced take on vanilla waves and enemies that keeps compatibility with any mods that change default enemies.
This mod does not contain the Church of the Cabal map seen in the screenshots. That will be updated at a later time.
Progressive Waves
Waves are structured in a way to get more challenging over time. They are long, 46 enemy waves, starting with the weakest units in The Cabal and ending with the Baron.
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[]Each Wave also comes with a number of difficulties to play on.
[
]For u8. 3, all waves are limited to 4 enemies due to performance.
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[]Full Army - 46 enemy progressive wave. Every enemy type in The Cabal will appear in this wave.
[
]Melee Only - 46 enemy progressive wave. Only Slaves, Cabalists with melee weapons, Elite Cabalists, and the Baron will appear in this wave.[]Progressive Duel - A series of duels where the enemies upgrade over the course of the battle, ending with the Baron.
[]Boss Waves - To challenge yourself with a duel, bosses are available to fight without the Cabalists.
[]MultiBoss Wave - If you're insane enough you can fight 4 bosses at once.
Enemies
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[]Slave - Disposable unarmored fodder of The Cabal. Carries blunt weapons.
[]Cabalist - Typical lightly armored foot soldier. Equipped with a 1h weapon and possibly a shield or bow.
[]Elite Cabalist - More skilled and better geared than the typical Cultist.
[]Cabalist Pyromancer - A long range unit that provides support to foot soldiers.
[]Cabalist Battle Mage - A close range unit capable of both magic and melee combat. Doesn't use fireballs.
- Baron - Gigantic in stature and much more durability than your typical foot soldier. Has a custom voice and weapon and may or may not spawn with armor. Has a high but reasonable amount of HP and cannot be dismembered or disarmed.
Mod Compatibility
Aside from the boss, all enemies are based on vanilla enemies, allowing them to automatically use weapons from Medieval MegaPack, receive the damage updates from Injury Reborn and have the changes from Ragdoll Effects Overhaul. Any mod that changes the vanilla enemies should effect these enemies.
Adds a new enemy faction with progressive waves that start weak and culminate in a boss fight. Designed for compatibility with other enemy-modifying mods. A compact but well-received addition (662 endorsements) for players seeking extended combat challenges.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 662 endorsements and over 16k downloads.
- Designed to work alongside other enemy mods, so you can stack the chaos.
- Progressive wave structure keeps fights interesting from start to boss.
⚠️ Cons
- Last updated in December 2021, so it may be outdated for newer game versions.
- No detailed feature list, so you're going in blind on exact enemy types.
- Potential balance conflicts with other difficulty mods—test before committing.
For players who want more enemy variety and a structured wave-based challenge, especially those already using enemy overhaul mods. Skip if you prefer short, simple fights or don't want to deal with potential balance tweaks.
💡 Beginner Tips
- Check if your game version matches the mod's last update (Dec 2021) to avoid crashes.
- If you use other enemy mods, load this one after them to ensure compatibility.
- Start a new save or test in a controlled area to see how the waves feel before committing.
📊 Mod Details
- Game
- Bladeandsorcerynomad Mods
- Author
- Sushin
- Version
- 3.3
- Downloads
- 16,484
- Endorsements
- 662
- Category
- Enemies
- Created
- 12/29/2021
- Updated
- 12/30/2021
🔧 How to Install Blade & Sorcery: Nomad Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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