DOT
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #159 of 185 Gameplay mods in this game by downloads
📋 About This Mod
DOT (Damage Over Time) adds location-based bleeding effects with configurable damage multipliers for different body zones including throat, head, torso, limbs, and dismemberment.
Bleed Damage Over Time (DOT) brings realistic bleeding mechanics to Blade & Sorcery. When you wound an enemy, they will continue taking damage over time based on where you hit them.
Key features:
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[]Location-based damage: Different body parts have different bleed severity. A slash to the throat causes rapid blood loss while a cut on the arm is much less severe.
[
]Configurable zones: Throat, Head, Neck, Torso, Arms, Legs, and Dismemberment each have their own damage multiplier, duration, and tick damage.[]Stacking wounds: Multiple hits to the same zone can stack (up to configurable limits), increasing bleed severity.
[]Dismemberment bleeding: Severing limbs causes massive, sustained blood loss.
Zone damage multipliers (default):
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[]Throat: 3. 0x - Critical strikes cause rapid blood loss
[
]Neck: 2. 5x - Major vessel damage[]Head: 2. 0x - Significant trauma
[]Dismemberment: 2. 5x - Massive blood loss from severed limbs
[]Torso: 1. 0x - Baseline damage
[]Leg: 0. 6x - Slower peripheral bleeding
- Arm: 0. 5x - Minor peripheral wounds
Supports both PCVR and Nomad builds.
Discord: s.f.sorrow
Discord Server: https://discord.gg/NTDvQ5VQzY
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[]Throat: 3. 0x - Critical strikes cause rapid blood loss
📊 Mod Details
- Game
- Bladeandsorcerynomad Mods
- Author
- SFSorrow1968
- Version
- 1.2.0
- Downloads
- 990
- Endorsements
- 7
- Category
- Gameplay
- Created
- 2/5/2026
- Updated
- 2/13/2026
🔧 How to Install Blade & Sorcery: Nomad Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Blade & Sorcery: Nomad →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Blade & Sorcery: Nomad commands, item IDs, and more.
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