(U12) Fisher's Elemental Firearms and NPC Gun Waves
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 162 Weapons mods in this game by downloads
📋 About This Mod
Gun framework for U12: bullets shot will match the current weapon spell. You can cycle through fire modes (Burst/Semi/Full Auto) by pressing the Spell Menu Button. Includes NPC waves and options for customization and making your own gun
Fisher's Elemental Guns (U12)
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You can imbue the weapon with a spell, and the bullets fired will have that same spell charge applied.
The Firearms can currently be found under "Firearms".
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Note: This mod is currently a work-in-progress, so I will continue to fix bugs / add more models.
If you find my mods fun/cool, please consider supporting me on Patreon
www.patreon.com/Fisher42
This will help me in continuing to make free, fun mods for everyone.
I use all donations for buying 3D models and assets for future mods and conversions :)
Elemental Guns Update 4. 0. 0 - "U12" Update
- Updated for game Version U12
Elemental Guns Update 3. 2. 0 - "Execution" Update
- Fixes "Bullet Bounce" issues
- Added dynamic system for close-up shots vs long-range shots
- HitScan distance can be configured or disabled entirely
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HitScan/RayCast System
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To configure or toggle the HitScan system for close-range shots, edit the following values in 'Levels/Level_Master.json':
"useHitscan": true,
"hitscanMaxDistance": 1. 0
'useHitscan' can be either true or false, and 'hitscanMaxDistance' is how close (in meters) you must be for the system to activate.
You can also control the HitScan system for individual items by adding these fields to the 'SimpleBallistics. ItemModuleMagicFirearm' module of those firearms.
Elemental Guns Update 3. 0. 0
- Support for U11
- Damager fixes
- Added Harmony for Bullet Penetration patches
- Temporarily removed NPC Waves (not ready for release, see optional files on mod page)
Elemental Guns Update 2. 1. 1
- Fixed a fatal bug for people who didn't also have Modular Firearms Framework installed
You can update to v2. 1. 1 for the fix, or you can (optional) apply the Hotfix to your existing v2. 1. 0 installation.
Elemental Guns Update 2. 1. 0
- Updated Dungeon support
- Fixed Weapon Rack positions
- Misc. balancing
- Misc. optimizations
- cleaned log outputs, adding a `verbose_logging` field (bool) to the module
Elemental Guns Update 2. 0. 0
!!! U10 Update !!!
Changelog:
- Updated mod framework for Game Version U10
- Updated AI-Firearm interaction code
- Updated JSON files to U10 format
- Updated modder prefabs and How-To guide for U10:
https://docs.google.com/document/d/1Q-JZaZaNhbhZ3duXws9UJB8yGYrqe7RyC_ypbH3RszE
Known Issues
- No custom hand poses enabled
- AI will always aim at the player's 'ParryTarget'
- Faction firefights are not fully supported yet
Elemental Guns Update 1. 9. 0
Changelog:
-
[]Updated mod for Game Version U9. 3
Elemental Guns Update 1. 8. 0
!!! Collision and Imbuement bugs are fixed with this version. Update to fix your dependent gun mods !!!
Changelog:
- [
[]Fixed imbuement breaking bugs
[]Continued improvement of flintlock system
[]Added additional error-checking for helper functions
Elemental Guns Update 1. 7. 1
Minor stability fixes and feature enhancement.
[]Fixed Vortex mod-manager installs (manifest issue)
[]Added NPC Firearm Wave II: "Dual Wieling Magnums"
[]Updated "Drakefire" as an example/template Flintlock firearm
[*]Added JSON swtiches to allow modders to make F
📊 Mod Details
- Game
- Bladeandsorcery Mods
- Author
- SwordFisherL42
- Version
- 4.0.0
- Downloads
- 578,793
- Endorsements
- 10,008
- Category
- Weapons
- Created
- 6/12/2020
- Updated
- 8/28/2023
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