Assassins Creed II Map Pack (WIll be updated for u1)
โช Last updated 2023Preview

๐ Analysis
- ๐ 0.5% endorsement rate
- ๐ #21 of 24 Maps mods in this game by downloads
๐ About This Mod
Maps From Assassins Creed II.
๐๐ ๐ฝ๐น๐ผ๐ฟ๐ฒ ๐ง๐ต๐ฒ ๐ฉ๐ฎ๐๐ ๐๐ถ๐๐ถ๐ฒ๐ ๐ผ๐ณ ๐ฉ๐ฒ๐ป๐ถ๐ฐ๐ฒ, ๐ฅ๐ผ๐บ๐ฎ๐ด๐ป๐ฎ, ๐ง๐๐๐ฐ๐ฎ๐ป๐, ๐ฎ๐ป๐ฑ ๐๐น๐ผ๐ฟ๐ฒ๐ป๐ฐ๐ฒ ๐ณ๐ฟ๐ผ๐บ ๐๐๐๐ฎ๐๐๐ถ๐ป๐ ๐๐ฟ๐ฒ๐ฒ๐ฑ ๐ฎ.
The maps includes 6 dynamically spawning Enemy types.
Agile, Brute, Elite, Militia, Officer, and Seeker.
Archers will hunt you From the rooftops and The rest will seek and hunt you down.
Special thanks to HankY for the Armor Commission
Hawkloon For The Enemy Spawning script Commission
kajimishima For pointing me in the right Direction
And last But not leastย JoshOnNexus9 for inspiration
for this whole thing with their villaย Auditore Map.
Plans/Future updates
Civilians and vendor Npcs will be added to all the Maps.
dynamic Day and Night Cycles
Npc awareness Icons
Known bugs/ possible issues
Dynamic Npcs May not spawn perfectly on all maps
Performance Might dip at rooftops. I tried my best with
optimization but these Maps are literal Cities.
Incorrect Mesh Colliders. Due to the method, I used
for optimization, Most of the colliders have no collider definition( will be fixed).
temporary player invisibility? no idea why. I'm hoping its just a random bug with me.
Feel free to edit and tweak the amount /
spawn rate of enemies in the spawnable map test json
also feel free to use the spawnable scripts in your own Maps!
๐ Mod Details
- Game
- Bladeandsorcery Mods
- Author
- KiritoWerty
- Version
- 1.0
- Downloads
- 26,880
- Endorsements
- 136
- Category
- Maps
- Created
- 5/27/2023
- Updated
- 5/27/2023
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