Cloud City - A Star Wars map for The Outer Rim
⚪ Last updated 2020⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 79 Maps mods in this game by downloads
📋 About This Mod
I started off with the Carbonite Freezing Chamber map, but felt it was too small, so I expanded it into Cloud City. I think I found a nice balance between Map Size (it can't be too big for Blade&Sorcery) and interesting change of settings. There is now some proper verticality in this map, and locations differ in terms of gameplay, for example narrow corridors and claustrophobic spaces intermixed with slightly more roomy areas, without everything becoming boring. With the Knight Training mod that increased jump height there are some good opportunities for proper Force Jumps onto Catwalks and such.
Suggested Gameplay
I suggest using it together with "The Outer Rim" mod. Using "knight Training mod" for increased jump height makes for some interesting vertical traversal possibilities, but is not a requirement. It seems like there is a problem with this map when used with "Dark Chains" mod.
Test any waves you like. There are multiple tables for Item and Wave Selection, so you can challenge yourself by starting an Endless Wave and having to reach the other end of the map to turn it off again. Just play around.
Development
I made this map in 3 days weeks now, creating all assets in Fusion 360 and texturing them in Blender (Textures created with affinity) before importing to Unity. Thus, any asset can quickly be reworked and updated in the future. I invested the last 3 days full time and established a workflow.
I only have some 3D Modeling experience, I am (not so much anymore) a dummy with texturing and worked with Unity the first time in this project.
Milestones (What has been achieved)
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[]Find out how to enable ItemSelector and WaveSelector UIs on custom meshs, to get rid of the filthy books. DONE
[
]Complete texture rework. DONE (Bought professional Textures lol)[]Performance optimizations to lay the foundation for expanding the map. DONE
[]Add upper level from the movie (Where Luke enters) DONE
[]Add Star Wars boxes to throw around. DONE. Two colors, bitch.
[]Figure out how to do some dramatic lighting. DONE (Well, with LWRP you can't do too much and I'm a dummy)
[]Rework Spawn Location "Outer Corridor". No more Ninja style insertion. -DONE
[]Add Clutter Objects, Pipes etc. to bottom of chamber. DONE
[]Rework Freezing Platform Ceiling. (Low Priority) WHO CARES?
[]Add Smoke Generators. DONE
[]Add Star Wars music. YOU GOT SPOTIFY YOU LAZY FUCK DON'T YOU?
Roadmap (Future Ideas)
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[]Add proper doorways to the upper section (Cloud City)
[]Add NPC Killzones between the Pipes as NPC tend to get stuck there. HOTFIXED - please let me know if any more issues arise
[]Fix the one spawn location where sometimes an NPC gets stuck and block the wave. HOTFIXED - please let me know if any more issues arise
[]Add immersive animated doors.
[]Rework the Interior Wall texture of Cloud City to better match the movie. This is a hard one though, as its all white and requires major texture magic.
[]Add lower level to the Catwalk where Luke lost his hand to Vader.
[]Improve the lighting. It was hard enough to get it where it is now, getting the top section (Cloud City) to be bright enough while maintaining that the bottom section (Carbonite Chamber) is dark enough. I think that LWRP might be the cause for the difficulty in dramatic lighting. But I also highly suspect a layer8 Problem, being my inexperience with unity, lighting and the complete lack of any artistic sense. (I am good at recreating and geometry, but I would never be able to draw, let alone model, something organic)
- Add ambient sounds
Motivation
Why do I spend more time building a map for a game I don't even have as much playtime with as this map cost me to build? While working a normal job full time? Simple. Heartache. Window Pain. A broken heart. I must keep my mind busy. Bad luck for me, good luck for you.About myself
I've always been an enthusiast about 3d Modeling, but never really got any good at it. When I first started I was 14 years old and used JED, some selfmade editor for Jedi Knight: Dark Forces II, to play around with map making. Once every year or two again I find some dumb excuse to do some modeling. I did UnrealEd, Unreal Engine, Operati
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[]Add proper doorways to the upper section (Cloud City)
Cloud City is a Star Wars-themed map for The Outer Rim mod in Blade & Sorcery, expanding the Carbonite Freezing Chamber into a larger, vertically varied environment. It features narrow corridors and open areas, supports custom item and wave selectors, and is optimized for performance. Created by Cyber Prussian with 831 endorsements and 40,447 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- 831 endorsements and 40,447 downloads indicate a popular and well-received map.
- Actively updated as of January 2020, showing ongoing development.
- Offers a unique Star Wars setting with vertical gameplay opportunities.
⚠️ Cons
- Requires The Outer Rim mod to function as intended.
- Known compatibility issue with Dark Chains mod.
- Map size is limited to ensure performance in Blade & Sorcery, which may feel small to some players.
This mod is for Star Wars fans who enjoy Blade & Sorcery and want a new, immersive map to explore with lightsaber combat. It's ideal for players who appreciate verticality and varied environments. Those who prefer huge open maps or use the Dark Chains mod may want to skip it.
💡 Beginner Tips
- Install The Outer Rim mod first, as Cloud City is designed for it.
- Consider adding the Knight Training mod for increased jump height to access catwalks and vertical areas.
- Test different waves and use the item and wave selection tables to customize your gameplay experience.
📊 Mod Details
- Game
- Blade And Sorcery Mods
- Author
- Cyber Prussian
- Version
- 1.2-HOTFIXED
- Downloads
- 40,447
- Endorsements
- 831
- Category
- Maps
- Created
- 1/26/2020
- Updated
- 1/27/2020
🔧 How to Install Blade & Sorcery Mods
Use Vortex or manual. Drop mods into /Mods/ folder.
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Visit the official mod page for specific installation instructions for this mod.
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