(PakMod Tutorial) Pak modification process - text modification (translation)
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #258 of 352 Miscellaneous mods in this game by downloads
📋 About This Mod
一、如何制作一个PAK后缀的MOD,即直接修改游戏数据
1、首先需要准备工具:
FModel(查看导出资产):https://github.com/4sval/FModel/releases
unrealpak(打包):https://github.com/allcoolthingsatoneplace/UnrealPakTool/releases
Wukong_PBData_ReadWriter(data文件转json):https://github.com/ForeverVirus/Wukong_PBData_ReadWriter
这个是data文件转json的自动化GUI工具,可以省去一些繁琐步骤:
Wukong_PBData_ReadWriter_GUI
UnrealLocres(文本数据转csv):https://github.com/akintos/UnrealLocres
FModel的使用可以看这(开坑)黑神话 悟空 Mod 制作/安装 教程
这个工具是适合命令行小白使用Wukong_PBData_ReadWriter的,不用自己打命令,只需要填路径,需要直接编辑json文件时会用到:Batch-Processing-Procedure-of-PBData_ReadWriter
感谢大佬们开发的各种工具!
放的下载文件是所有工具整合好的包。
讨论Q群:148523584
!!!注意事项!!!:fomdel选择的文件夹下(包括子文件夹)如果有mod,会导致你解包拿到的资产不一定是游戏原本的(未修改数据)
Ⅰ、content目录下新建一个文件夹:paks_origin,把需要的包放进去,比如16号包,然后fmodel选择目录时选这个。
这适用于解包任何pak。(尤其是单个pak,因此也可以用来解别人的mod)
Ⅱ、暂时把mod的pak后缀改了,或者先移动到别处
情况举例:比如你的fmodel pak列表里有一个mod,它改了16号包里某个资产,当你想解包16号包时,解出来的那某个资产可能是修改过的。
2、数据修改型mod,一般是改数据表(PBTable)【16号包里面】,右键它第一项导出,\fmodel\Output\Exports\b1\Content 里就是导出来的数据
TIP:3、4、5可以直接使用Wukong_PBData_ReadWriter_GUI,省去转来转去
3、在\fmodel\Output\Exports\b1\Content\00Main\PBTable目录下打开cmd或者shell,同时此处新建一个Protodata文件夹,把EndingCredits等四个文件夹移进去,输入 Wukong_PBData_ReadWriter.exe -all (第一个是PBData_ReadWriter的位置,第二个是参数,具体使用可以-help看)。
默认会把json文件输出到 盘符:\ProtoData
4、新建一个文件夹,名称为mod名_P,比如testmod_P,把ProtoData里面的b1文件夹复制进去,然后进入testmod_P\b1\Content\00Main\PBTable\找需要的json文件进行修改,最后把不需要的json全删了(也可以自己建立目录结构,只把需要的json放进去)
5、命令行里输入 \Wukong_PBData_ReadWriter.exe -inputjson="....\EquipAttrDesc.data.json" -outputdata="....\EquipAttrDesc.data" 把json转回data
(这里....是要根据自己目录填的)
6、把json删了,找到你的unrealpak,把testmod_P拖上去打包生成testmod_P.pak
二、如何修改游戏里的文本
有时候改了装备属性,但是改多了自己也不记得具体是啥,再加上强迫症受不了游戏文本和实际不一致,这时候就需要修改文本了
1、同样是16号包,把这个zh导出去
2、接下来流程和一差不多,我就只说明Game.locres文件怎么改了
3、命令行 ....\UnrealLocres.exe export ....\Game.locres -o ....\Game.csv (注意locres别删,后面会用)
csv文件最好使用excel打开,如果乱码看这个解决Excel打开CSV文件中文乱码问题_csv文件乱码
4、csv文件里有key source target三列,把你的修改内容放target列,改完保存
5、命令行 ....\UnrealLocres.
A tutorial mod for creating PAK mods that directly modify game data and text, written in Chinese. It covers the process of making a PAK-suffixed mod and modifying game text. With 23 endorsements and 619 downloads, it's a niche resource for modders interested in translation or data tweaks.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Direct, no-nonsense tutorial for a specific modding skill
- Small but active community (23 endorsements, 619 downloads)
- Fills a niche for text translation mods
⚠️ Cons
- Tutorial is in Chinese only — non-Chinese speakers will struggle
- No screenshots or step-by-step images mentioned
- Last updated September 2024 — may not cover latest game patches
For modders who want to learn how to create PAK mods for data and text editing, especially those comfortable with Chinese. If you're looking for a ready-made translation mod, this isn't it — it's a tutorial. Skip if you prefer English resources or need visual aids.
💡 Beginner Tips
- Read the tutorial carefully — it's text-heavy, so take notes.
- If you're new to PAK modding, practice on a backup of your game files first.
- Use a text editor with encoding support to handle Chinese characters properly.
📊 Mod Details
- Game
- Blackmythwukong Mods
- Author
- Null993
- Version
- 1
- Downloads
- 619
- Endorsements
- 23
- Category
- Miscellaneous
- Created
- 9/10/2024
- Updated
- 9/10/2024
🔧 How to Install Black Myth: Wukong Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Black Myth: Wukong →
Visit the official mod page for specific installation instructions for this mod.
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