(Tutorial) opening wukong files using FModel
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #21 of 33 Tools mods in this game by downloads
📋 About This Mod
Explanation how to open up wukong files using FModel
Here I will explain how to set up FModel for viewing and exporting wukong files.
All the files you need you can find here, thanks to github user nnrucn. I'm not sure if they're the author, I just found this link in google
It's a specific FModel build that allows you to view Wukong files - other FModel builds found online most likely won't be able to do it (you'll se below why). Github package also contains .txt file with AES key and .usmap file which are required to decrypt .pak files
To set it up properly you need to take care of Directory Selector first:
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[]- in "UE Versions" tick off the box on the right to allow custom UE versions, then find "GAME_BlackMythWukong (GAME_UE5_0)" - the list is sorted by UE version so it's at the end
[
]- in "Directory" paste in the path to the game folder with .pak files. Most likely it's something like "C:\Program Files (x86)\Steam\steamapps\common\BlackMythWukong\b1\Content\Paks" - - by this point "Detected Game" should show you "Black Myth Wukong" but if it doesn't - it won't matter, it's just a name
If you did everything correctly, you should be greeted by a list of greyed-out .pak names - it means they are still decrypted and can't be accessed. If you have a ~mods folder, it will display mods files as well. There is a bug where some mods will force the program to only show them instead of .pak files - then you need to move them somewhere else for when you want to use the program
Then you need to go to Settings -> General, tick off the "Local Mapping File" box and under "Local Mapping Path" paste in a directory leading to .usmap file downloaded from github. You can also set/change your output folder - that's where FModel will put files that you chose to unpack
After that you still need to add AES key, so go to Directory->AES and paste in the string of numbers found in .txt file from
After that .pak files should have white names, meaning you can view them. You can then open up folders and view models and textures, as well as read text files
In order to unpack particular file you just need to press RMB and select proper saving method (depending whether its model, animation, texture etc)
I hope you find this helpful! If you have any questions or encounter some problems along the way, ask in comments.
I plan on making a tutorial for similar process using UModel and Quickbms, which is more tedious and less effective (you can't unpack particular file - just a whole .pak) than FModel, but with Quickbms you can reimport your own files into .pak file. I managed to create a small font mod this way, but I'm not sure if it works for bigger files as well.
I will also describe how to import models and textures into blender, though
📊 Mod Details
- Game
- Black Myth Wukong Mods
- Author
- Cygnus
- Version
- 1
- Downloads
- 462
- Endorsements
- 11
- Category
- Tools
- Created
- 11/1/2024
- Updated
- 11/1/2024
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