Realistic Vision
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.0% endorsement rate
- ✅ Updated 132 days after the latest game patch — actively maintained
- 🏆 #39 of 123 Visuals mods in this game by downloads
📋 About This Mod
Balance the contrast of the image, enhance details in dark areas while preventing overexposure in bright areas. 均衡画面对比度,提升暗部细节的同时,保持亮部不过曝
I am a graphic designer, and I prefer visuals with a more transparent and realistic sense of texture and lighting. Based on that philosophy, this is the core idea behind the adjustments made in this ReShade:
In my opinion, the biggest visual issue with this game is that its tonal distribution is overly polarized. The shadowed areas are excessively dark, causing a large amount of detail to be lost in the blacks, while the lit areas are already extremely bright. In a real lighting environment, when the light source is intense, indirect diffuse reflection would also illuminate the darker areas to some extent. However, the game’s diffuse bounce lighting is implemented very conservatively. Perhaps this was an intentional stylistic choice, but it does not align with realistic lighting behavior, nor is it the kind of visual presentation I personally want.
This created a major challenge for me: because the base brightness of the illuminated areas is already very high, using conventional brightness adjustments to lift the shadows would inevitably cause the highlights to become overexposed. Therefore, the most important goal of this ReShade was to brighten the dark areas and restore visible shadow detail while simultaneously preventing the lit areas from blowing out.
After a long period of experimentation and repeated fine-tuning across many different approaches, I finally achieved it.
As you can see in the comparison images, the visuals now retain clear and detailed shadow information, which is much closer to how indirect light reflection should naturally behave in backlit areas. At the same time, the bright areas remain fully controlled without becoming overexposed. I also improved the overall image clarity, removing the blurry appearance the original image had.
As for whether you prefer higher or lower saturation, cooler or warmer tones, that comes down to personal preference. You are free to adjust those aspects yourself. That is not what this ReShade is intended to do.
Thank you all for the support~ I hope you enjoy this ReShade project!
我是一名平面设计师,我喜欢比较通透真实的画面质感,以此为基础,这个Reshade的调整思路如下:
我认为这个游戏最大的画面问题是色阶分布过于两极分化,阴影处非常的黑,导致丢失了很多暗部细节,但它的受光区域也非常的亮。在真实的光照环境中,如果光线非常强烈,那暗部也会被漫反射照亮,但这个游戏的漫反射做的非常的克制,也许这是出于游戏风格的原因,但这并不符合真实的光照特性,同时这也并不是我想要的画面观感。
但我面临一个问题,由于受光区域的基础亮度本来就已经很高了,如果我通过常规的手段对画面亮度进行调整,在提亮暗处的同时,必然会导致亮部过曝,所以,在提亮暗部使暗部细节清晰可见的同时,保持受光区域不过曝,是这个Reshade要解决的最重要的事。
经过了很长时间,很多方案的反复调整, 我成功了。
正如你们在对比图中看到的,现在的画面拥有很清晰的暗部细节,这是背光区域受到光线漫反射应有的样子,画面的亮部完全没有因此过曝,同时我也提升了画面的整体清晰度,使画面不再模糊。
至于你喜欢更高或者更低的饱和度,偏冷或者偏暖的色调,那都是你个人喜好问题,你可以自行调整,这不是这个Res
📊 Mod Details
- Game
- Black Myth Wukong Mods
- Author
- PoppinSky
- Version
- 1
- Downloads
- 1,009
- Endorsements
- 10
- Category
- Visuals
- Created
- 5/26/2026
- Updated
- 5/26/2026
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