Weapon Rebalance Dificulty increase and Other

⭐ — (7 endorsements) 📥 115 downloads 📌 v1.00 📅 5/19/2018
⚪ Last updated 2018

By nemezis · Balance

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/19/2018 📅 Created: 5/19/2018

🔍 Analysis

  • 🏆 #47 of 54 Balance mods in this game by downloads

📋 About This Mod

This mod contains:

1. Weapon Rebalance - since vanila Battletech game is to easy (I have completed my first run withou using any of Assault mechs., even then my mechs hardly any time took any structure damage!), some weapons are completly OP like LRM's and other mostly Long Range weapons are ussles i have rebalenced them but not by decreasing damage of weapons like other mods do because that results in decresing game dificulty (Mech controled by AI have fixed number of weapons so if you  decrese damage of MediumLasers its Weight or HeatCost you make enemy mechs weaker and players mechs stronger, which makes game even easier than it is currently.

So in this mod I have inresesed damage of underpowered weapons to make them useful (this also increases game dificulty because it increases damage output of AI mechs), also now all weapons are fairy balanced in terms of their damage output but they have its unique futures. Laser weapons have highest damage output and bonus to accuracy but they don't do stablity damage for high heat cost, Missiles do moderate damage and stability damage with moderate cost in weight and heat, AutoCanons have lowest damage output by highets stability damage, also they inflict highest damage per shot which can destroy Mech components in 1 voley, they cost the most in terms of weight but have lowest heat generation.

Since combat in this game is turn based and damage output of mechs is related to mass of the weapon, ammo mass and heat generated by weapon, I have created formula to calculate EfectiveDamege=ED of weapons to easly compare them.

This formula look like that:

ED= (weapon damage) / ((weapon weight) + (ammo for 10 shots weight) + (heat generated/6))

In vanila damage output of weapons is just broken some are OP like hell and other are UP

So lets compare wepons using ED:

ED-VBWW- Efective Damage of Vanila Basic Weapon Wariant

ED-VHDW- Efective Damage of Vanila Highest Damage Wariant

ED-MBWW- Efective Damage of Moded Basic Weapon Wariant

ED-MHDW- Efective Damage of Moded Highest Damage Wariant

ED-VBWW      ED-VHDW       ED-MBWW      ED-MHDW

LRM5        5,88               8,82                 4,82                6,15

LRM10      5,13               7,69                 4,82                6,15

LRM15      5,61               7,41                 4,82                6,15

LRM20      5,48               8,22                 4,82                6,15

In vanila LRM's are just broken they have highest ED of all long range weapons, thye do insane stab. dmg and on top of that thye can use indirect fire with -3 accuracy which can be reducet to 0 by training pilots. So in mod I had to nerf LRM's. I have reduced their stab. dmg. by 50% basic wariants do 1 stab. dmg. per missile fully upgraded wariants do 2 stab. dmg., I have removed +2dmg and +2stab. dmg wariants of LRM's, but I have

🤖 AI-enhanced — based on mod data

This mod bundles several tweaks for BattleTech: rebalances weapons to make long-range options viable, increases game difficulty, adds lost tech, boosts combat speed, expands stores with more weapons and mechs, and skips tutorial missions. With only 7 endorsements and a 2018 update, it's a niche, dated compilation for players wanting a harder, faster game.

✨ Key Features

Rebalances weapons to make long-range weapons more useful
Increases overall game difficulty
Adds lost tech content
Increases combat speed
Expands stores with more weapons, mechs, and lost tech
Skips tutorial missions

📊 Pros & Cons

✅ Pros

  • All-in-one package: rebalance, difficulty, lost tech, combat speed, store expansion, and tutorial skip in a single mod
  • Long-range weapons get a buff, making them viable for tactical players who prefer standoff engagements
  • Store expansion adds more purchasing options for mechs and gear, giving you more variety early on

⚠️ Cons

  • Last updated in 2018 — likely outdated and may not work with current BattleTech versions
  • Very low endorsement count (7) suggests limited community testing and potential balance issues
  • Bundles multiple changes together, so you can't pick and choose which tweaks you want
🎯 Is This For You?
For BattleTech veterans who want a tougher, faster-paced campaign with more gear variety and less tutorial hand-holding. Skip if you prefer a vanilla experience or want modular mods you can customize individually.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since this mod increases difficulty, start a new career or campaign to avoid balance issues with an existing save.
  • Check the mod's forum or comments for any known compatibility patches with other mods, as it's from 2018.
  • If you want only some features (like skipping tutorials), consider using separate mods instead of this all-in-one.

📊 Mod Details

Game
Battletech Mods
Author
nemezis
Version
1.00
Downloads
115
Endorsements
7
Category
Balance
Created
5/19/2018
Updated
5/19/2018

🔧 How to Install Battletech Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Battletech →

Visit the official mod page for specific installation instructions for this mod.

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