Pilot Fatigue
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 6.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #41 of 154 Gameplay mods in this game by downloads
📋 About This Mod
Pilot Fatigue:
Pilot Fatigue:
Now after every mission your pilots that participated are now fatigued. They are out for the following time (default values used):
-
[]Time Out = 7 - Guts/2 - Morale threshold
[
]Morale threshold: +-1 for +-5 morale from Starting Morale Value, +-2 for +-15 from start[]1 point Resolve lost for every 2 days of fatigue, rounded up.
[]Chance to resist a light injury = guts * 10%
Once Fatigued, this pilot can still be used during this period. However, if they are used they will have the possibility of suffering on "Light Injury." This converts their Fatigue time directly to injury time. They have a chance to resist this based upon their Guts Value (10% x Guts Value).
Values that can be changed in the settings.json:
"FatigueTimeStart" : 7, (How many days to start the fatigue calculation at)
"StartingMorale" : 25, (enter starting morale here for MoraleTier determinations)
"FatigueMinimum" : 0, (minimum days that a pilot will be fatigued for after a mission)
"MoralePositiveTierOne" : 5, (Positive difference from StartingMorale to reduce fatigue by 1 day)
"MoralePostiveTierTwo" : 15, (Positive difference from StartingMorale to reduce fatigue by 2 day)
"MoraleNegativeTierOne" : -5, (Negative difference from StartingMorale to increase fatigue by 1 day)
"MoraleNegativeTierTwo" : -15, (Negative difference from StartingMorale to increase fatigue by 2 day)
"FatigueFactor" : 2, (For skill degradation with fatigue, how many days is used in the calculation)
"InjuriesHurt" : true, (makes your skills degrade one point per pilot injury)
"pilot_athletic_FatigueDaysReduction" : 0, (days reduced if using Pilot Quirks for Athletic)
"pilot_athletic_FatigueDaysReductionFactor" : 2,
"QuirksEnabled" : true, (true if using Quirks).
"FatigueReducesResolve" : true, (settings to make Pilot Fatigue reduce Resolve)
"FatigueReducesSkills" : false, (Does fatigue reduce skills?)
"FatigueResolveFactor" : 2. 5,
"FatigueCausesLowSpirits" : true, (does fatigue cause Low Spirits?)
"LowMoraleTime" : 14, (how long does Low Spirits last?)
"LightInjuriesOn" : false, (can fatigue cause Light Injuries?)
"MaximumFatigueTime" : 14, (maximum amount of fatigue allowed per pilot)
"AllowNegativeResolve" : false, (can resolve per turn go below zero?)
Installation Notes:
1) This Mod Conflicts with No Time To Bleed and InjuriesHurt. It will not run if you have either installed and enabled!
2) Unzip the folder and add it
Pilot Fatigue adds a fatigue system where pilots become tired after each mission, requiring rest before flying again. You can still deploy them, but they'll start wounded. A simple gameplay tweak for Battletech players seeking more realism.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds a meaningful layer of resource management to your pilot roster.
- Forces you to rotate pilots, making your whole squad matter.
- Community-backed with 180 endorsements and nearly 3k downloads.
⚠️ Cons
- Last updated in 2020 — may be incompatible with the current game version.
- The fatigue mechanic might feel punishing if you prefer a more arcade-style playthrough.
For Battletech players who want more realism and a reason to manage their pilot roster carefully. Skip if you prefer a more casual, less punishing experience.
💡 Beginner Tips
- Make sure to have at least two full lances of pilots so you can rotate them out.
- Check if the mod requires any dependencies like ModTek before installing.
- If you're using other gameplay mods, test for conflicts after installing.
📊 Mod Details
- Game
- Battletech Mods
- Author
- don Zappo and gnivler
- Version
- v7.3
- Downloads
- 2,965
- Endorsements
- 180
- Category
- Gameplay
- Created
- 7/6/2018
- Updated
- 2/21/2020
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