Mission Control

⭐ ⭐ (389 endorsements) 📥 8,900 downloads 📌 v0 📅 10/27/2018
⚪ Last updated 2021

By CWolf · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/9/2021 📅 Created: 10/27/2018
⚠️ Potentially Incompatible — Recent Game Update

This mod may not work until the author updates it. Check for an update, or see the rollback guide.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #17 of 154 Gameplay mods in this game by downloads

📋 About This Mod

MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.

WITH CONCERN FOR MODDER RIGHTS OF CONTROL AND OWNERSHIP MISSION CONTROL IS NO LONGER HOSTED ON NEXUS. VISIT THE MISSION CONTROL SITE, GITHUB OR DISCORD TO DOWNLOAD IT.

Visit http://www.missioncontrolmod.com for the latest information!

If you'd like to support me - here's my Patreon.

Or visit my Discord server!

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Mission Control is a vanilla-supported 'install and forget' mod with extensive customisable options.

Mission Control provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!

It also provides a framework for runtime modifications to manipulate the mod's settings, create your own custom contract types and control the behaviour of existing contract types.

Features

Custom Contract Types

The only mod to introduce entirely new custom contract types, and provide a way for other mods to build their own contract types

Reuse of Story Maps

Allow custom contract types to be built on the story-limited maps, which no generic contract type uses.

Additional Lances

Additional enemy and ally lances will spawn based on contract type, biome type, percentage chances, maximum limits and lance configs.

Random Spawns

Depending on the contract type, the lance spawns will change every playthrough. The spawning uses contract type specific logic to suitably place the lances. There are no configuration options currently available for this as these come from the encounter type rulesets that are created. Which things are randomised in the game is determined by the Encounter Rulesetwhich is run for that contract type.

Extended Boundaries (Bigger Maps)

Increase the size of the encounter to the maximum available map size. This can sometimes be as much as around four times the size!

Extended Lances

Increase the sizes of lances where it makes sense. For the vanilla game this does nothing. If another mod is using Mission Control, then they can set Clan stars (5 mechs) or Comstar Demi-lances / Reinforced lances (6 mechs).

This works for both vanilla spawn points for contract types and spawns created by Mission Control.

Dynamic Withdraw

When being forced to withdraw and extraction zone appears for you. You must extract there before you can end the mission. Plan your escape accordingly.

Ally Combat Dialogue

When dropping with your allies

🤖 AI-enhanced — based on mod data

Mission Control is a vanilla-supported 'install and forget' mod that adds new contract types, extra allies and enemies in combat, and randomized spawn zones. It has 389 endorsements and 8,900 downloads, last updated in July 2021. Note: the mod no longer supports Nexus; use the MC website or GitHub.

✨ Key Features

Adds new contract types to the game.
Drops extra allies and enemies into combat.
Randomises the spawn zones.
Designed as a vanilla-supported 'install and forget' mod.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 389 endorsements and nearly 9k downloads.
  • Vanilla-supported means it should work without breaking your game's balance.
  • Adds variety with new contracts and randomized spawns, keeping missions fresh.

⚠️ Cons

  • No longer available on Nexus – you'll have to hunt down the MC website or GitHub.
  • Last updated in 2021, so it might be outdated for the current game version.
  • No detailed documentation provided, so you're on your own for troubleshooting.
🎯 Is This For You?
For players who want more mission variety without heavy modding – if you're tired of the same old contracts and want extra chaos in combat, this is for you. Skip if you prefer a strictly vanilla experience or want frequent updates.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since it's 'install and forget', just drop it in your mod folder and enable it – no complex setup.
  • Check the MC website or GitHub for the latest version, as the Nexus version is outdated.
  • If you're using other mods, test Mission Control alone first to ensure no conflicts.

📊 Mod Details

Game
Battletech Mods
Author
CWolf
Version
0
Downloads
8,900
Endorsements
389
Category
Gameplay
Created
10/27/2018
Updated
7/9/2021

🔧 How to Install Battletech Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Battletech →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Battletech commands, item IDs, and more.

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