JK_SUCKos
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 8.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #41 of 59 Miscellaneous mods in this game by downloads
📋 About This Mod
For my fellow cartographers out there, I modded the starsystem files so they match up to the Sarna Unified Cartography Society coordinates.
Please note - there is nothing wrong with the map in the game as presented. There is just a slight shifting that occurred as various map sources were used in making the map for the game.
In total, I adjusted over 175 of the files (including duplicate systems) to be in line with the Sarna coords. This necessitated also adjusting 2 of the HBS systems to keep their intended Jump paths intact ( Balawat and Tarragona), otherwise I just left the HBS systems with the coordinates the game provided.
This most recent version is now meant to be loaded into the BATTLETECH\mods\ folder
In my experience, the change of coordinates does not impact game play, just OCD aesthetics for those of us used to the Sarna maps.
In addition to the coordinate fixes, the following changes were made:
- The starsystemdef_Camadeirre file was editted to have the correct system name appear in game (Camadeierre).
Thank you to Volt - who sent me the systems in map format and I did a screen print from within the game and inversed it for easier viewing (see the images page) - all the systems match up nicely. The HBS systems are a bit offset from the locations they extrapolated.
The green box shows the limits of the game map.
Yellow systems are not yet in the game (I have been able to mod them in - but they casue save game issues). The Orange system could also be added (it is right on the border). The two systems circled in red are special cases - the left being Alamsgordo, the right is Haydes Cluster. I'd be tempted to rewrite the Haydes Cluster as the Menion system and just eliminate it as a location.
The dashed red line was a bad jump route (over 30LY) - as mentioned, I had to move Tarragona to make it work.
JK_SUCKos is a BattleTech mod that updates the coordinates of 168 star systems in the base game to match the Sarna Unified Cartography project. It's for players who want lore-accurate map positions. With 54 endorsements and last updated in 2019, it's a niche but functional utility.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Lore-accurate map for BattleTech fans who care about Sarna canon.
- Simple file replacement—no complex dependencies.
- Community-tested with 54 endorsements and 666 downloads.
⚠️ Cons
- Last updated in 2019—may not be compatible with the latest game patches.
- Only affects coordinates, not other map elements like faction ownership or travel times.
For BattleTech lore enthusiasts who want the in-game star map to match the canonical Sarna coordinates. Skip if you're looking for gameplay changes or if you're on the latest game version without mod compatibility checks.
💡 Beginner Tips
- Back up your original starsystems folder before overwriting, so you can revert if needed.
- If you use mod managers like BattleTech Mod Manager, ensure this mod is placed after any other map-altering mods to avoid conflicts.
- Check the mod's forum page for any user-reported compatibility notes with current game versions.
📊 Mod Details
- Game
- Battletech Mods
- Author
- Justin Kase
- Version
- 1.8.0.0
- Downloads
- 666
- Endorsements
- 54
- Category
- Miscellaneous
- Created
- 4/29/2018
- Updated
- 11/30/2019
🔧 How to Install Battletech Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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