Hangar of the Dispossessed (Obsolete)

⭐ ⭐ (399 endorsements) 📥 8,310 downloads 📌 v2019.03.20-1430 📅 7/3/2018
⚪ Last updated 2019

By SolahmaJoe · Mechs and Vehicles

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/20/2019 📅 Created: 7/3/2018
⚠️ Potentially Incompatible — Recent Game Update

This mod may not work until the author updates it. Check for an update, or see the rollback guide.

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 27 Mechs and Vehicles mods in this game by downloads

📋 About This Mod

Obsolete. Use CAB with BTA, BEX, or RogueTech

Hanger of the Dispossessed

Update 2019-03-20:

Added Stinger & Wasp!

Small updates to Phoenix Hawk, Marauder, and Warhammer.  Primarily to fix Jump Jet effects not appearing.

Bloodydoves has released a redone version of my Marauder: https://www.nexusmods.com/battletech/mods/402?tab=description

B4CKF1sh has released a redone version of my Warhammer: https://www.nexusmods.com/battletech/mods/404?tab=description

Both are redone with GentlePayload's improved process which solves several of their issues.

Plus they include additional weapon models, such as Left Torso missile launchers for the Marauder.

I highly recommend using their mods over mine for those two 'Mechs.

(If you download all my 'Mech in the one zip file, delete the HotD-Marauder and HotD-Warhammer folder in order to not cause conflicts.)

Working on Valkyrie and Crusader next.

Full Description:

A collection of complete BattleMechs, including new models.

Currently contains:

Phoenix Hawk

(Models & Textures ported from PGI's MechWarrior Online.  Animations & other assets reused from existing HBS files.)

The 'Mechs work in Single Player Skirmishes and are playable in Campaign mode (and can show up as part of the enemy force).

The models & textures are imported into an existing AssetBundle for a 'Mech already in the game.  So there are some wackiness with proportions and joints bending at awkward angles.

Major Issues:

Wasp:

Unhappy with textures & masks for calfs.

Unhappy with alignment of left leg missile launchers.

Only partially appears in the Campaign MechBay.

Destroyed arms spin/fly awkwardly when location is severed.

Missing shoulder Searchligh model.

Causes the MechBay background to go complete blank (but otherwise works)

Still using the King Crab's damage meshes (working on this).

Scale is off (in order to match King Crab skeleton/animations).  Torso is too wide and overall too big.

I recommend using joelmeador's Mech Resizer.  (Either download optional mod.json or see settings in Readme.txt in Marauder's directory.)

(See readme files for other known issues.)

Notes:

The Phoenix Hawk arms will mount the first PPC or Laser (topmost in MechLab) to the side of the forearm.

The second PPC or Laser will be mounted in the gunpod.

This was a choice due to how the game decides while weapons get mounted where at mission load.

I decided to make the make the first weapon mount to the side in order to stick with the canon look of having the Medium Lasers mounted on the side of the arms and just the Large Laser in the RA gun

📊 Mod Details

Game
Battletech Mods
Author
SolahmaJoe
Version
2019.03.20-1430
Downloads
8,310
Endorsements
399
Category
Mechs and Vehicles
Created
7/3/2018
Updated
3/20/2019

🔧 How to Install Battletech Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Battletech →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Battletech commands, item IDs, and more.

Keep browsing — more Battletech mods await

📋 All Battletech Mods 🏆 Top 25 📂 More Mechs and Vehicles 👤 More by SolahmaJoe 🔎 Similar Mods 🌐 Best Mechs and Vehicles (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods