F.U.B.A.R.
⚪ Last updated 2018Preview

🔍 Analysis
- 🏆 #47 of 53 Equipment mods in this game by downloads
📋 About This Mod
I really enjoy the increased fear/worry/tactics needed when faced with the dire threats posed by these changes, but the starting lance is well equipped and starting out is a little easier in my opinion. You can still walk away with your mechs intact using this mod, but I never stopped worrying about the Panther hunting my Lights, when that Hunchback 4G popped out around a corner unexpected, or how brutal 4 Assaults versus 8 can be. I hope you enjoy it. There are so many great mods to use, try them all or change what you want to make it play the way you enjoy the game.
Includes parts of GT_WeaponDiversityPlus by Task2 (which also included JK_MinorAdjustments by JustinKaseToo). Thanks, your mod saved a ton of time having the weapons already researched and available.
Intended to be used with BTML & ModTek
I used these Mods when playing/testing:
BasicPanicSystem
InnerSphereMap(and required mods)
RealHitChance (though it's all lies anyway... 3 of 4 hit on 16%, cant hit anything at 74%, lol)
Summary of Changes:
- Primary Direct Damage Weapon Systems (ACs, Large Lasers, PPCs, and LosTech equivalents) damage has been doubled, on average. Critical Chance and Stability modifiers slightly lowered on the upgraded versions.
- Support Weapon Systems (Missiles, Small and Medium lasers, etc.) have had their Critical Chance increased and in most cases kept vanilla stability damage. Anti-personnel weapons also have slight damage increases.
Combat Changes: Accuracy is the key; with the increased impact these main weapons systems can have, standing out in the open (even with bulwark) is not recommended.
- Base Accuracy: 60% (Vanilla 75%)
- All weapons ranges expanded to include medium range, accuracy lower at Medium and Long ranges
- Movement lowers accuracy (but will always grant at least 1 Evasion.)
- Indirect Fire has lower accuracy.
- Overheat lowers accuracy.
- Intervening Terrain lowers accuracy more.
- Damaged weapons accuracy lowered.
- Accuracy penalties based on Mech size removed. Vehicles/Turrets at -1. (They already don't move or don't move much)
- Evasion effects increased at 4 and higher evasion. Evasion is not permanent.
- Accuracy bonus from Morale effects lowered. Morale gain lowered. (communications equipment is more important)
- Guardian and Angel ECM Suites added (individual mech bonus only) for Head slots. (have to choose between defense, comms, or head injury prevention)
- Thunder LRMs (damage legs, slows target movement)
- Hardened, Laser Reflective, and Reactive Armor available
- Gyros that affect defensive hit have tonnage requirements. (to balance with ECM effects)
F.U.B.A.R. is a BattleTech mod that rebalances weapon systems, boosting damage for ACs, Large Lasers, and PPCs while enhancing support weapons' stability and internal damage. It also adds medium range to all weapons and modifies accuracy. With only 7 endorsements and last updated in 2018, it's a niche, older mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Buffs the big guns—ACs, Large Lasers, and PPCs hit harder, so your main weapons feel more impactful.
- Support weapons get a role boost, making them useful for knocking mechs off balance and crit-seeking.
- Tiny but dedicated following (7 endorsements) means it's a niche pick for players who want a specific balance tweak.
⚠️ Cons
- Last updated in 2018—likely outdated and may not work with current game patches or DLC.
- Very low endorsement count (7) suggests it's barely tested by the community, so bugs may lurk.
- Description cuts off mid-sentence, leaving out details on accuracy changes and any potential downsides.
For BattleTech players who want to emphasize primary weapon damage and give support weapons more utility. If you're running a modded playthrough and want a simple balance shift, this could fit. Skip if you prefer comprehensive overhauls or need up-to-date compatibility.
💡 Beginner Tips
- Since this mod is from 2018, check if your game version is compatible—older mods often break after updates.
- Make a backup of your game files before installing, as manual mods can overwrite core data.
- Test in a skirmish match first to see if the accuracy and range changes feel right for your playstyle.
📊 Mod Details
- Game
- Battletech Mods
- Author
- Nemgard
- Version
- v1.4
- Downloads
- 235
- Endorsements
- 7
- Category
- Equipment
- Created
- 6/5/2018
- Updated
- 8/12/2018
🔧 How to Install Battletech Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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