Engine Swapping Proof of Concept plus Gyros
⚪ Last updated 2021Preview

🔍 Analysis
- 🏆 #3 of 5 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
This is NOT a complete mod,
It is a "Proof of concept" to show how Engine Swapping and Gyros dictating the mech's Max Stability Dmg variable can be accomplished without Mech Engineer.
To test, Start a New Career and turn off the "Randomize Starting Mechs" option.
There are new parts called "Engines" and some new Gyros.
They dictate the WalkSpeed, RunSpeed, and in the case of the Gyros, the MaxStability of the Mech in combat.
Please note, I only edited the 5 mechs that you start with in a New Career with "Randomize Starting Mechs" turned off.
They are: COM-1B, SDR-5V, PNT-9R, JR-7D, and VND-1R.
Thanks goes to "CrusherBob" who made an early version of this idea about two years ago by modifying some jumpjets, I looked at his files and started working on my own version hoping to resurrect the idea. This method is much more "vanilla-ish" in that it does not require MechEngineer. Creates a much more elegant experience in the Mech Bay.
Please feel free to contact me by e-mail:
depth386 (at) hotmail (dot) com
Required: ModTek
It may be possible to put the files in the right folder and run it without ModTek actually. I am kind of new to the modding scene and I used a youtube tutorial to teach me how to enable/disable mods with ModTek, that's all.
A proof-of-concept mod for MechWarrior 5: Mercenaries that demonstrates engine swapping and gyro-based stability damage modification without requiring Mech Engineer. Intended for modders, not a complete gameplay mod. Last updated January 2021, with 3 endorsements and 130 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Useful for modders wanting to learn engine swapping and gyro mechanics without Mech Engineer
- Small but focused proof of concept—gets straight to the point
- 130 downloads show some interest despite being niche
⚠️ Cons
- Not a complete mod—no gameplay value for regular players
- Only 3 endorsements, so community feedback is minimal
- Last updated in 2021—may be outdated with current game patches
For modders and tech-savvy players who want to understand engine swapping and gyro mechanics without relying on Mech Engineer. Skip if you're looking for a playable mod—this is a resource, not a finished feature.
💡 Beginner Tips
- Start a new career and disable Randomize to properly test the proof of concept
- Use this as a learning reference—compare with Mech Engineer's approach to see the differences
- Check the mod's files to see how the engine swapping logic is implemented
📊 Mod Details
- Game
- Battletech Mods
- Author
- Depth386
- Version
- 0.01
- Downloads
- 130
- Endorsements
- 3
- Category
- Modders Resources and Tutorials
- Created
- 1/20/2021
- Updated
- 1/20/2021
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