Commander Background and Quirks
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #46 of 154 Gameplay mods in this game by downloads
📋 About This Mod
I left modding for the time being. Feel free to go on, where I left and use and/or update my stuff. See permissions. Cheers ThyPride
Update 1. 3:
Fixed campaign not starting with ComGuard. Sadly, only with a workaround. The Commander Tags are no json files or manifest entries, but part of the MDDB. Thus I can't add a new one with ModTek. Because of that, I had to leave the ComGuard with the Soldier background tag. Doesn't matter for gameplay though.
Added Lore informations for some stuff in the ComGuard background.
Also I edited some more events to add and/or remove tags to the commander. See Documentation for details. SPOILER ALERT! :)
I haven't been able to test all events, as some of them have requirements that are not easy to meet. Please report any issues. Thanks!
- Add more events referring to your background and add the chance to gain/loose additional quirks.
- Get a new Background choice up and running (need to find someone who can help me with dll files.)
What does this mod do?
It changes the commander's background choices and adds quirks according to your choices in character creation.
What impact to gameplay does it have?
On it's own? None. It's just cosmetical and helps with creating the character you want, not the forced 'noble birth' type of guy. BUT: If you add (a working version of) 'Pilot Quirks', 'PanicSystem', and 'Pilot Fatigue', the quirks will have the same effect on your Commander as they have on your pilots.
What changes does this mod make to character creation?
I rewrote all the backgrounds, to make them more interesting (in my opinion, that is). For example, the 'Aurigan Coalition Soldier' has been changed to 'Great House Soldier', talking about the military of 'your' noble house. I although added 'ComGuard' as a career option. In addition it adds quirks to the choices you make. For example, a commander who's familiy died in an accident and who then became a pirate, will have the quirks 'lucky', 'cautious', 'assassin', 'criminal' and 'dishonest'. As you notice, not all them are good for you. :)
I strongly advice to use the aforementioned mods so the quirks do have an impact on your game.
Only works with a new career or campaign (as you might have already figured out by yourself :) )
Installation:
I recommend using ModTek:
https://github.com/BattletechModders/ModTek
My other mods:
Leopard Forever
Stores Restored
Weapon Balance
This mod for Darkest Dungeon changes the commander's background choices away from the default 'noble birth' and adds quirks based on your character creation choices. It's a small gameplay tweak with 135 endorsements, last updated in January 2020.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Niche but appreciated by 135 endorsers.
- Adds a layer of personalization to the commander.
- Simple concept that fits the game's character-driven narrative.
⚠️ Cons
- Last updated in 2020 — may not be compatible with the latest game patches.
- Limited scope: only affects background and quirks, no other gameplay changes.
For Darkest Dungeon players who want more variety in the commander's backstory and quirks. If you're tired of the default 'noble birth' and want your choices to matter, this is for you. Skip if you're looking for major gameplay overhauls.
💡 Beginner Tips
- Since this mod changes character creation, start a new playthrough to see the effects.
- Check if the mod requires any DLC or specific game version before installing.
- If you use other mods that alter character creation, test for conflicts.
📊 Mod Details
- Game
- Battletech Mods
- Author
- ThyPride
- Version
- 1.3
- Downloads
- 2,693
- Endorsements
- 135
- Category
- Gameplay
- Created
- 12/24/2019
- Updated
- 1/6/2020
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