(Battletech Revised) Shoot to Kill
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #27 of 54 Balance mods in this game by downloads
📋 About This Mod
Attention: this is a mini-mod for Battletech Revised and cannot be used without it. It has no independent mod.json and is thus totally dependent on BTR. Do not install it without first installing BTR v2. 5. 1
Many thanks to Edmon for giving me the go-ahead on the BTR discord!
Special thanks to bloodydoves for allowing me to implement his C3 system!
My utmost gratitude to koztaz for introducing sprint and shoot-capable AI!
Description:
What is a mini-mod? It's a mod of a mod, or, a mod that changes part of another mod. In this instance, while I was greatly enjoying BTR, I had my own ideas around weapon stats and decided to implement them. What started it all was wanting to change the Autocannons to all fire multiple rounds per shot, and it snowballed from there into adjustments to every weapon as well as general costs across the board.
The weapon stats were developed in close consultation with the official source material as found in rulebooks like the TechManual, Tactical Operations, and Total Warfare. Another mod, and it's not the only one, has successfully implemented a strict interpretation of basic TT rules for vanilla called CBT Balance Overhaul, and the methodology of that mod was consulted as a first-stop guide. While I did not consult it until recently, Guns of Kerensky was also a trailblazer in bringing some advanced CBT rules to BT by using the principle of proportionality. Differences include, e.g., the lack of a medium range bracket and differing extreme range rules implementation and more.
Shoot to Kill is not a genuine or complete TT conversion. Everything was redone from scratch, so as a result there is some departure from the official rules where I found certain inconsistencies, in making necessary changes to implement ideas, like burst fire autocannons in every calibre, and other changes for gameplay purposes. The major changes are noted below. I would like to stress that burst-fire ACs are in no way original and are partially implemented in
BTR and other mods; all I did was generalize them to all ACs, with my own twist.
What is original, however, is my own work over on the official forums (under the name Seer), where I researched just how much the Argo cost to build and how much it costs to keep it running. I have already released this on Nexus here. Those running costs have been implemented to add an additional layer of difficulty outside the battlefield. Also included in this mod are various price changes which better reflect how expensive, or inexpensive, things are in the BT universe. The specific changes to the Stepped Algorithm, too, are original. Roguetech and XAI turn it off, while BTR, Advanced 3062, and Extended 3025 leave it as-is. I think this i
A TT-inspired weapon stat and price conversion for Battletech Revised, modifying all weapons except tonnage and critical space, adjusting Argo expenses to CBT prices, reconfiguring the to-hit algorithm, and adding new weapons, gear, and munitions. With 18 endorsements and last updated in 2021, this balance mod offers a niche overhaul for tabletop purists.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Faithful to tabletop rules—if you're a CBT purist, this brings the video game closer to the board game.
- Adds new toys (weapons, gear, munitions) to play with, expanding build options.
- Small but dedicated following (18 endorsements) suggests it works for those who want it.
⚠️ Cons
- Tiny user base (18 endorsements) means limited community testing and feedback.
- Last updated in 2021—may be outdated with current game patches or DLC.
For Battletech players who crave tabletop-accurate weapon stats and pricing, and who enjoy tweaking balance to match the original board game. Skip if you prefer the vanilla video game balance or want a more polished, widely-supported overhaul.
💡 Beginner Tips
- Since this mod changes weapon stats and to-hit algorithms, test it in a skirmish first to see how it feels before committing to a campaign.
- Check the mod's page for any notes on compatibility with other mods—it's a balance overhaul, so it may conflict with other stat tweaks.
- If you're using ModTek, ensure it's installed correctly, as many Battletech mods rely on it.
📊 Mod Details
- Game
- Battletech Mods
- Author
- Point
- Version
- 0.99-C3
- Downloads
- 504
- Endorsements
- 18
- Category
- Balance
- Created
- 11/29/2020
- Updated
- 10/3/2021
🔧 How to Install Battletech Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Battletech →
Visit the official mod page for specific installation instructions for this mod.
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