Battletech Balance Overhaul
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 5.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 54 Balance mods in this game by downloads
📋 About This Mod
Note that almost all of these changes (other than a couple of minor sim layer changes) are a part of the dz Consolidated Company Commander mod. If you prefer a mod that is pretty close to vanilla, but with a reworked tactical layer then this mod is for you. If you'd like a much more in depth overhaul of the simulation layer as well as these tactical changes then you should check out dz consolidated company commander (note that as of right now changes to this mod are folded into that mod (and vice versa) when it comes to the tactical layer).
Link to dz consolidated company commander:
https://www.nexusmods.com/battletech/mods/136?tab=description
Changelog for 2. 4:
Switched AI to use AI from dz Consolidated Company Commander
Permanent evasion switched to dz Permanent Evasion by movement
- Ace Pilot gives one Permanent evasion
- Permanent pips at the following movement breakpoints
Clustering set to 1/1/1
To hit light/medium/heavy/assault mech to 0/1/2/3 from 1/2/3/4
To hit light/medium/heavy/assault vehicle to 0/0/1/2 from 0/1/2/3
AC/2: +5 ammo per ton, -1 heat
AC/5: +5 ammo per ton, -2 heat
AC/10: +2 ammo per ton, -3 heat
AC/20: +1 ammo per ton, -4 heat
LRMs: Accuracy -1 for all
ML: +2 heat
SL: +1 heat
ER PPC: -5 heat
ERLL: -2 heat
LPL: -2 heat
ERSL: -2 heat
SPL: -2 heat
Fixed Commando and Spider Max head armor
Changelog for version 2. 3:
Reverted ACE Pilot to only make 3 pips permanent for all weight classes.
Changelog for version 2. 2:
ACE Pilot now makes the following number of pips permanent based on weight class 5/4/3/3 - Light/Medium/Heavy/Assault
ERML: -5 heat
ERLL: -3 heat
Lostech weapons now have a small chance to appear in shops where there is a black market or former star league presence
Changelog for version 2. 1:
Side torso destruction no longer causes pilot injuries (makes heavier mechs a bit harder to kill and salvage 3 pieces of)
Ace Pilot now makes the last 3 pips of evasion permanent on a per turn basis (they can not be stripped by firing). (from Permanent Evasion / dz Consolidated Company Commander)
Changelog for version 2. 0:
Slight change to evasion scaling:
"ToHitMovingPipUMs":
Juggernaut now also braces (from Better Juggernaut / dz Consolidated Company Commander)
Ace Pilot now makes the last 2 pips of evasion permanent on a per turn basis (they can
Battletech Balance Overhaul re-balances all weapons (including +/++/+++) to make every option viable, referencing tabletop values for heat where appropriate. It also adjusts accuracy, evasion, and related mechanics. A niche balance mod for Battletech players seeking a more even playing field, with modest community traction (31 endorsements).
✨ Key Features
📊 Pros & Cons
✅ Pros
- Aims to make every weapon viable, so you can finally use that autocannon without feeling gimped.
- Uses tabletop values for heat, which is a nice nod to the source material.
- Small but dedicated following (31 endorsements) — the people who use it swear by it.
⚠️ Cons
- Last updated in 2018 — likely out of date with current game patches, so expect compatibility issues.
- Description cuts off mid-sentence, so you're flying blind on the full scope of changes.
- Only 31 endorsements — this is a niche mod, so don't expect a huge community behind it.
For Battletech players who are tired of the same few meta weapons dominating every build and want a more balanced sandbox. If you're a lore buff who appreciates tabletop-accurate heat values, this is right up your alley. Skip if you're happy with the vanilla balance or want a mod with active updates.
💡 Beginner Tips
- Since the mod is from 2018, check the game version you're running — if it's newer, you may need to use a mod loader like ModTek to force compatibility.
- Back up your save files before installing, as balance changes can affect existing playthroughs.
- If you're using other balance mods, load this one last to ensure its changes take precedence.
📊 Mod Details
- Game
- Battletech Mods
- Author
- LKN
- Version
- 2.4
- Downloads
- 530
- Endorsements
- 31
- Category
- Balance
- Created
- 5/23/2018
- Updated
- 6/27/2018
🔧 How to Install Battletech Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Battletech →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Battletech commands, item IDs, and more.
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