Old Style Named Armour
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 37 Armour mods in this game by downloads
📋 About This Mod
Reverts the way named armours and helmets are generated to the pre-WotN method, where both their durability and fatigue can be adjusted rather than just one of the two.
A simple mod which reverts the method governing named armour and helmet generation to its pre-WotN form (for brevity I will simply write named armour from now on, but all that follows applies to named helmets as well).
For those not familiar, named armours are currently generated as follows:
-
[]Generate a random number between 1 and 100, inclusive.
[
]If the result is less than or equal to 33 and the base Fatigue Penalty of the armour in question is worse than -10, then multiply this value by a random value between 0. 7 and 0. 9.[]If the result is more than 33 or the base Fatigue Penalty of the armour in question is -9 or better, then multiply the base Durability of the armour in question by a random value between 1. 1 and 1. 3.
What this means is that a named armour can only have improved Durability or a better Fatigue Penalty, not both. Prior to Warriors of the North named armours would always have both their Durability and Fatigue Penalty modified, though there was a small chance that the Fatigue Penalty could get worse rather than better.
This mod simply reverts the code so that it works as it did before Warriors of the North. Please note that this does mean that I've changed the Fatigue Penalty multiplier to be a random value between 0. 8 and 1. 05 rather than leave it as a random value between 0. 7 and 0. 9.
Installation instructions: simply place the downloaded zip file in the game's data folder (C:\Program Files (x86)\Steam\SteamApps\common\Battle Brothers\data on my computer).
Is this mod compatible with existing saves:
-
[]Short answer: not really, and you should probably start a new game to fully enjoy it.
[]Long answer: the way the game handles named items found in camps is that when a camp is spawned by the game, any named items the camp contains are also generated, including fixing their stats. This is the reason why you'll find the exact same named items on a given seed (at least until the game starts spawning new camps). My mod changes the way named armours are generated, but this will only apply to newly generated ones. As such every camp that has already been spawned in your save will have named armours generated with the default code. In theory, if you play for a while you'll eventually start finding camps with named armours generated with my modified code, and named armours worn by champions ought to use the new code, but if you want to fully enjoy this mod then I'd recommend using it with a new save.
Compatibility issues:
[]This mod doesn't use AdamMil01's modding script hooks (mainly because I couldn't make it work using them, but also partly because there isn't a compiled version of them easily available at the moment). As such there is a risk of incompatibility with any other mo
-
[]Short answer: not really, and you should probably start a new game to fully enjoy it.
📊 Mod Details
- Game
- Battlebrothers Mods
- Author
- JerekKruger
- Version
- 1.2
- Downloads
- 789
- Endorsements
- 26
- Category
- Armour
- Created
- 5/18/2019
- Updated
- 5/31/2019
🔧 How to Install Battle Brothers Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Battle Brothers →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Battle Brothers commands, item IDs, and more.
Keep browsing — more Battle Brothers mods await