LNG's Realistic Combat
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #193 of 319 Gameplay mods in this game by downloads
📋 About This Mod
The aim of this mod is to make the combat more realistic. Eliminate the feeling of being targeted by the game. Make rolled more meaningful.
The current combat system base on true RNG for hit chance is OK(fair for both player and AI) but no where near realistic. The combat base too heavily on luck make some impossible situations in real life combat occur too often. It make many players and AIs(:D) feel like being targeting by the game.
So I will introduce some new concept here to deal with this situation.
Concept 1 - The HIT:
Damage varies so little and base only on weapons but not Bros Skill level. This lead to situation where Lower skill combatant with high damage weapon easily kill Higher skill combatant (Player perspective) And situation where Higher skill combatant can easily wipe out a group of Lower skill combatants (AIs perspective :D) when luck come by
1. Let say 2 combatants with equal skill should hit 50% of the time and the perfect hit(the hit that deal full damage) should be very hard to pull off or maybe never occur at all.
So I decide to make a rolled of 50 or more a perfect hit, so the more skilled you are the more chance hit will do full damage. A well trained veteran will do mostly normal hit now with perfect hit occur now and then depend on their skill (69% chance mean 19% chance of perfect hit, 50% normal hit).
2. The more the gap of skill the harder for lesser skilled combatant to do good hit and even the skilled combatant couldn't do good hit all the time.
So for a rolled under 50, the lower the rolled the clumsier the attack. So a flaw hit(rolled below 50) has to be lucky to do a good damage.
Formula: This formula is for rolled under 50. >=50 = full damage.
damageMult = ((rolled + this. Math.min(50, this. Math.rand(0, chance)))*1. 0/100);
Concept 2 - The MISS:
As we change the hit, the miss should be change as well to make everything feel real. Defender almost not being affected by a miss is quite unrealistic on certain level. If the Attack is clumsy(rolled 0-50) then it's OK to be not affected at all but Defender should be affected when avoid a good hit(rolled 50-100). Imagine you are in the middle of battle, attack come from everywhere, dodge/parry/block(avoid) a good attack come from unexpected direction at that time will make you lose some balance.
1. Losing balance will make it harder for you to form a proper attack.
So a good attack(a rolled of 50 or more) will make you lose balance ( - attack Skill ) to avoid. The higher the rolled, the more perfect and unexpected it is for an attack, the more it make you lose balance to avoid it.
2. An attack from Lesser skilled combatant (hit chance 5-50) tend to be less effective than from Well Skilled one (hit chance >= 50)
So An attack from Lesser skilled combatant will be easier to avoid.
The lower the skill of Lesser skilled combatant the more easier it is to avoid the harder it is to make opponent off balance
📊 Mod Details
- Game
- Battlebrothers Mods
- Author
- LNG
- Version
- 1.3
- Downloads
- 715
- Endorsements
- 29
- Category
- Gameplay
- Created
- 5/4/2021
- Updated
- 7/24/2021
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