[LK]Reactor_Controller based on Temperature by Luka
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #10 of 29 Item, Item assembly mods in this game by downloads
📋 About This Mod
Introduction: This controller is theoretically of the best ones after 0. 19 version: It adjust its output by adjust its temperature instead of turbine,which gives it the ability to adjust its output rate at the speed of 20%/s,which is 10 times as fast as the cases with no controller at all and 4 times as those traditional controllers who use turbine to adjust output,and could not be quicker after 0. 19. Besides,it also perform better than normal temp-control reactors as it would not slow down when the temperature approached the aimed value,at the cost of little oscillation after adjustment. And,it have all virtues a good old controller before 0. 19 once had:no power decline in cases with single U rod,no overheat when initialize,no overheat when load far exceeds reactor's maxpower,and no need for calculation and adjustment every time you upgraded your reactor. There may be a little room for improvement,which however would require disproportionate components and efforts. Here I recommend a more precise one with more components however. Here I recommend a very more precise one with very more components however.( Instruction After deploying this mod,you can find this component in the "Item Assembly" blank. Then just link up lining as following texts. NOTICE: After installed the controller,reactor may overload the power net for about 10s when initializing. To prevent that from happening ,you shall pull the "turbineoutput"bar apace to max by hand. Link up lines as picture 2. And edit the divide component in the upper left: clamp max=5000/basic maxoutput clamp min=4170/basic maxoutput Both values are only accurate to 0. 1,so make the maximum bigger and make the minimum smaller. For example,if you calculated and got 1. 343/1. 12 as your result,then fill in 1. 4/1. 1 . Thanks to Yun-Shan's work. There is an alter for reactors in 1. 7,which will cause the reactor to be oscillating when start a round. It's hard for me to fix this,so you may support my proposal on github to Fakefish. #15
📊 Mod Details
- Game
- Barotrauma Mods
- Author
- 76561199347925768
- Version
- N/A
- Downloads
- 3,376
- Endorsements
- 0
- Category
- Item, Item assembly
- Created
- 10/21/2023
- Updated
- 5/4/2025
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