Scum and Villainy Fix for e(1.8.0-1.8.1) v(1.0.X - 1.2.9)

⭐ ⭐ (393 endorsements) 📥 39,637 downloads 📌 ve1.2.9.4 📅 10/12/2022
⚪ Last updated 2024

By Firemans _ Ko4evnik · Overhauls

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/17/2024 📅 Created: 10/12/2022
⚠️ Install Order · 1 step
1📦 Custom Spawns API Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate
  • 🏆 #16 of 34 Overhauls mods in this game by downloads

📋 About This Mod

This is the fix based on Open Source Scum and Villainy - Scripts Project and Module Latest

original https://www.nexusmods.com/mountandblade2bannerlord/mods/426

My other mod:

Neated's NPC Upgrade EquipmentFix for e(1. 8. 0 - 1. 9. 0) v(1. 0. 0) : https://www.nexusmods.com/mountandblade2bannerlord/mods/4516

Character Reload Fix for e(1. 7. X - 1. 9. 0) v(1. 0. 0) : https://www.nexusmods.com/mountandblade2bannerlord/mods/3700

MoreSpouses Pro Fix for e(1. 8. 1 - 1. 9. 0) v(1. 0. 0) : https://www.nexusmods.com/mountandblade2bannerlord/mods/4530

Developer: Fireman, 8thor8 & Anopey (for making CustomSpawns)! Additional help from nyanarchist (parts of dialogue) and ComradeCheekiBreeki (Pirate Captain)

This mod requires the Custom Spawns api mod:

https://www.nexusmods.com/mountandblade2bannerlord/mods/411

Install it and do not forget to activate it in the launcher along with the Scum and Villainy module!

Major props to Anopey!

Starting with mod version e1. 0. 1. 0 and higher, the assets were removed from the archive with the mod and placed in the section optional files.

This was done for faster and more comfortable updating of the mod.

If you didn't have an installed mod with assets you

should

download them from the optional files section.

The final folder with the mod should look like this:

The folders containing the assets are highlighted in red.

General Information

Ever thought it was weird that gangs play such a big role in the cities, but there was never a sight of any organized crime? Well now there is!

This mod adds organized crime to the game. Several new parties will roam the map harrassing villagers and caravans. Migrating clans will actually migrate to other cities and slavers will sell off their own children for profit. Smuggling and fencing stolen goods will be present on the overhead map.

The Kingpin is the leader of the Crimson Cartel and rules the deserts and steppes of Calradia. The Robber Baron leads the Iron Fist and roams around in the Empire and Vlandia. Finally the Warlord rules the Kingslayers, who are readying themselves for a war against all kingdoms and nobility.

All services offered by gangs and outlaws is on a "need-to-know" basis, which means that if you do not have enough denars to afford their services, you do not need to know about them. If you are visiting slave markets, bring prisoners. If you are visiting gang hideouts or black markets, bring enough coin to pay their fees or recruit their troops. If you are planning on visiting the Seven Scimitars of the Shiting Sands, you better have plenty of troops and coin to keep them at bay and offer their services to you.

Special unique troops (Juggernauts, Warstompers) are extremely expensive, but if you look out for the special parties that spawn, you can imprison and recruit them for absolutely free. Additional unique troops (Deadeye, Impaler, Harvester) can be obtained from hideouts, pirate caverns and markets and are upgradeable with the Disciplinary perk (Rogue Hunters, Wild Woodcutters, Furious Fisherman).

Additionally, more peasant parties roam the map. As bandit lure or as defenders.

1. New Hideouts (e.g. Gang Hideouts, Slave Markets, Smuggler's Den, Pirate's Cove)

2. New Parties that spawn all through Calradia! (e.g. Vandals, Slave Catchers, Coin Collectors, Gang Patrols, Smuggler Caravans)

3. New troops! In total three reasonable troop trees, adding a total of 50 units (with regional variations!).

4. New events! Random events with huge riots, revolts and manhunts. Special troops appear through events!

5. New gameplay mechanics! Sell slaves or fence goods, buy unique items and bet on brawling bums. Hire gang members to fight alongside you. Increase your party size by capturing and recruiting sultans. Hire unique troops and upgrade them with the disciplinary perk.

6. New quests, collect materials to craft new items, collect bounties for Bounty Hunters from large, unique parties to increase your roguery skill!

7. New vendors, weapons and items! Visit the black market for unique items only available to those with enough denars and roguery skill!

🤖 AI-enhanced — based on mod data

Scum and Villainy Fix is a community patch for the original Scum and Villainy mod, adding organized crime to Mount & Blade II: Bannerlord. It introduces new parties that harass villagers and caravans, plus migrating clans and slavers. Requires Custom Spawns API and optional asset files. 393 endorsements, last updated February 2024.

✨ Key Features

Adds organized crime to the game, with new parties roaming the map to harass villagers and caravans.
Migrating clans will migrate to other cities, and slavers will sell off their own chi (likely 'children' or 'charges' — text cut off).
Based on the Open Source Scum and Villainy - Scripts Project and Module Latest, providing a fix for game versions 1.8.0-1.8.1 and mod versions 1.0.X-1.2.9.
Requires the Custom Spawns API mod to function.
Assets are provided in optional files; must be downloaded separately for mod versions 1.0.1.0 and higher.
Developed by Fireman, 8thor8, and Anopey, with additional help from nyanarchist and ComradeCheekiBreeki.

📊 Pros & Cons

✅ Pros

  • Community-approved fix with 393 endorsements and nearly 40k downloads, showing it's trusted by players.
  • Adds a fresh layer of criminal activity to cities, making the world feel more alive and dangerous.
  • Active development with updates as recent as February 2024, so it's likely compatible with current patches.

⚠️ Cons

  • Requires the Custom Spawns API mod, adding an extra dependency that must be installed and activated.
  • Assets are not included in the main file for newer versions—you must download them from optional files, which can be confusing.
  • The description is cut off, leaving some features vague, and the mod is specifically for game versions 1.8.0-1.8.1, so it may not work on other versions.
🎯 Is This For You?
For Bannerlord players who want to add more depth to the criminal underworld and enjoy overhaul mods that introduce new factions and events. If you're running game version 1.8.0-1.8.1 and don't mind installing dependencies, this is a solid pick. Skip if you're on a different game version or prefer minimal mod setups.
📦 Install:Medium· 10-15 minutes

💡 Beginner Tips

  • Make sure to download the optional asset files if you're using mod version 1.0.1.0 or higher—the main file won't work without them.
  • Activate both the Custom Spawns API and Scum and Villainy modules in the launcher, and check that the folder structure matches the screenshot in the description.
  • Since this is for game version 1.8.0-1.8.1, verify your game version before installing to avoid crashes.

📊 Mod Details

Game
Bannerlord Mods
Author
Firemans _ Ko4evnik
Version
e1.2.9.4
Downloads
39,637
Endorsements
393
Category
Overhauls
Created
10/12/2022
Updated
2/17/2024

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

Keep browsing — more Bannerlord mods await

📋 All Bannerlord Mods 🏆 Top 25 📂 More Overhauls 👤 More by Firemans _ Ko4evnik 🔎 Similar Mods 🌐 Best Overhauls (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods