Calradia Factions Enhanced (CFE)
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About This Mod
Calradia Factions Enhanced is a sub-mod for Calradia at War (Custom Spawns). It's an expansion for native and does not change or replace any existing content. Additionally CFE uses ATC - Adonnay's Troop Changer to add new unique units to
Introduction and Credits
(this mod page is pretty outdated - for some more current information visit the posts section.)
CFE (Calradia Factions Enhanced) uses https://www.nexusmods.com/mountandblade2bannerlord/mods/411" rel="nofollow noopener" target="_blank">Calradia at War (Custom Spawns) by https://www.nexusmods.com/mountandblade2bannerlord/users/... rel="nofollow noopener" target="_blank">Anopey and the CustomSpawns Development Team to add various AI party spawns with unique units to the campaign map.
CFE also adds one additional troop tree for each major faction for more troop variety.
Recruiting these new units is possible thanks to https://www.nexusmods.com/mountandblade2bannerlord/mods/286" rel="nofollow noopener" target="_blank">ATC - Adonnay's Troop Changer by https://www.nexusmods.com/mountandblade2bannerlord/users/... rel="nofollow noopener" target="_blank">Adonnay. Using this mod without ATC and CS is possible (in theory), but the added content would be mostly unused.
This method does not replace any native units and is highly customizable, look in the comment section for more information.
Every unit is designed to my personal visual preference, using assets from one of our communities greatest 3d artists https://www.nexusmods.com/users/12035653" rel="nofollow noopener" target="_blank">ADamnSexyName. His assets (https://www.nexusmods.com/mountandblade2bannerlord/mods/2... rel="nofollow noopener" target="_blank">Swadian armoury, https://www.nexusmods.com/mountandblade2bannerlord/mods/2... rel="nofollow noopener" target="_blank">Vaegir Armoury) are added to units of vlandian and sturgian culture. https://www.nexusmods.com/mountandblade2bannerlord/mods/2... rel="nofollow noopener" target="_blank">Open Source Armory by https://www.nexusmods.com/mountandblade2bannerlord/users/... rel="nofollow noopener" target="_blank">Areldir (and HalfMetalJacket Apolon21 Diakonus Genrev_Pogi Terco_Viejo AlphaOmegaMan Maverick_Knight Philozoraptor Basileus Balbor ) also plays a big part in the variety of CFE's troops. Lastly https://www.nexusmods.com/mountandblade2bannerlord/mods/2... rel="nofollow noopener" target="_blank">Vlandian Knight's Lances, by https://www.nexusmods.com/mountandblade2bannerlord/users/... rel="nofollow noopener" target="_blank">Caranthir444, is used to make vlandian lancers even more unique.
CFE now uses a xml that hides most native units made by Sarissofoi for https://www.nexusmods.com/mountandblade2bannerlord/users/... rel="nofollow noopener" target="_blank">LukeDanger's https://www.nexusmods.com/mountandblade2bannerlord/mods/2... rel="nofollow noopener" target="_blank">De Re Militari
Just like Calradia at War, CFE adds new weapons to the game, created with the native crafting system.
A great deal of time went into creating these new weapons. Forging parts together that by default 'don't fit' makes for a great variety of weaponry for many units. Inspired by historical examples and other games like Exanima CFE adds 230+ new weapons.
Some of the new weapons have custom blades modelled by badger.
Everything CFE adds is meant to mirror the design of native. This includes the stats of units, the structure of troop trees, design of banners, descriptions and names. (not lore friendly is the plate armour added by swadian armoury) I also tried, while adding new ways to play each faction, to keep the general feel of every faction. Balancing overall, at the time of the initial release, only happened in theory with the use of the tier system and by comparing CFE units to native units. Some high tier units/weapons added might be overpowered.
All banners are created by me except the Wahah Clan's banner.
It was created by r/BannerlordBanners/u/SerAndreLaurent.
CFE is not savegame compatible.
The latest version of Vaegir Armory doesnt need the fix anymore.
(Vaegir Armory needs a fix at the moment, look in CFE's or Vaegir Armory's comment section for more info.)
I recommend using Custom Spawns without Calradia at War because CFE adds enough spawns on it's on.
Content Overview
Calradia Factions Enhanced adds 230+ new weapons, 340+ units, 20+ factions, 50+ lords and 70+ new spawns.
A majority of these new troops are added to the recruitment pool of the main factions.
Each main faction (except the three empire kingdoms for the time being) gets a new clan with 4 lords each.
Six of the new factions are designed like native minor factions.
They can be recruited by kingdoms (not by the player), and they have 3 units each troop tree just like native and 4 lords each.
Additionally they are not hostile by default, but they will declare wars.
Another 9 new factions are hostile by default. They have bigger troop trees and all units can be hired at taverns around calradia (culture specific). They cannot join kingdoms as a mercenary clan, but kingdoms will recruit them from taverns. They only have one lord each, except the Danjuma and the Guang have 2 lords.
Don't barter with them, it might crash the game.
All 15 added minor factions have spawn parties without lords, created with Custom Spawns, they will roam different parts of Calradia.
An assortment of troop trees and bandit parties that work like native bandit parties are also added. They are mostly designed like native too, three units each tree. Each culture gets 2-3 of them.
An additional spawn are culture specific revolts. Each culture has a chance to spawn small and big (up to ~300 units) revolt parties. These are three unit low tier troop trees with great armour/weapon variety.
CFE now has a 100% custom unit spawn ATC config by default, this means in theory the only native units left will be from
garrisons and ai lord parties.
Every faction now has 3 troop trees, basic, elite and ranged. Ranged units will take 25% of basic recruit slots.
Getting Started
Before playing CFE I would advise getting an in depth look at the description of https://www.nexusmods.com/mountandb ...
Mod Details
- Game
- Mount & Blade II: Bannerlord
- Author
- Budmao
- Version
- 4.7.0
- Downloads
- 64,689
- Endorsements
- 827
- Category
- Overhauls
- Last Updated
- 4/14/2023
How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
Visit the Nexus Mods page for specific installation instructions for this mod.
⭐ Rate & Review
FAQ
Is Calradia Factions Enhanced (CFE) safe to download?
Linked from Nexus Mods which scans all files for viruses. Always download from the official source.
Does this mod work with the latest game update?
Last updated 4/14/2023. Check the official download page for version compatibility.
Where can I learn more about Bannerlord modding?
Check our complete Bannerlord modding tools guide for step-by-step setup instructions.






