Calradia Factions Enhanced (CFE)
⚪ Last updated 2023🖼️ Gallery (7 images)
🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #9 of 34 Overhauls mods in this game by downloads
📋 About This Mod
Introduction and Credits
(this mod page is pretty outdated - for some more current information visit the posts section.)
CFE (Calradia Factions Enhanced) uses Calradia at War (Custom Spawns) by Anopey and the CustomSpawns Development Team to add various AI party spawns with unique units to the campaign map.
CFE also adds one additional troop tree for each major faction for more troop variety.
Recruiting these new units is possible thanks to ATC - Adonnay's Troop Changer by Adonnay. Using this mod without ATC and CS is possible (in theory), but the added content would be mostly unused.
This method does not replace any native units and is highly customizable, look in the comment section for more information.
Every unit is designed to my personal visual preference, using assets from one of our communities greatest 3d artists ADamnSexyName. His assets (Swadian armoury, Vaegir Armoury) are added to units of vlandian and sturgian culture. Open Source Armory by Areldir (and HalfMetalJacket Apolon21 Diakonus Genrev_Pogi Terco_Viejo AlphaOmegaMan Maverick_Knight Philozoraptor Basileus Balbor ) also plays a big part in the variety of CFE's troops. Lastly Vlandian Knight's Lances, by Caranthir444, is used to make vlandian lancers even more unique.
CFE now uses a xml that hides most native units made by Sarissofoi for LukeDanger's De Re Militari
Just like Calradia at War, CFE adds new weapons to the game, created with the native crafting system.
A great deal of time went into creating these new weapons. Forging parts together that by default 'don't fit' makes for a great variety of weaponry for many units. Inspired by historical examples and other games like Exanima CFE adds 230+ new weapons.
Some of the new weapons have custom blades modelled by badger.
Everything CFE adds is meant to mirror the design of native. This includes the stats of units, the structure of troop trees, design of banners, descriptions and names. (not lore friendly is the plate armour added by swadian armoury) I also tried, while adding new ways to play each faction, to keep the general feel of every faction. Balancing overall, at the time of the initial release, only happened in theory with the use of the tier system and by comparing CFE units to native units. Some high tier units/weapons added might be overpowered.
All banners are created by me except the Wahah Clan's banner.
It was created by r/BannerlordBanners/u/SerAndreLaurent.
CFE is not savegame compatible.
The latest version of Vaegir Armory doesnt need the fix anymore.
(Vaegir Armory needs a fix at the moment, look in CFE's or Vaegir Armory's comment section for more info.)
I recommend using Custom Spawns without Calradia at War because CFE adds enough spawns on it's on.
Content Overview
Calradia Factions Enhanced adds 230+ new weapons, 340+ units, 20+ factions, 50+ lords and 70+ new spawns.
A majority of these new troops are added to the recruitment pool of the main factions.
Each main faction (except the three empire kingdoms for the time being) gets a new clan with 4 lords each.
Six of the new factions are designed like native minor factions.
They can be recruited by kingdoms (not by the player), and they have 3 units each troop tree just like native and 4 lords each.
Additionally they are not hostile by default, but they will declare wars.
Another 9 new factions are hostile by default. They have bigger troop trees and all units can be hired at taverns around calradia (culture specific). They cannot join k
Calradia Factions Enhanced (CFE) is an overhaul mod for Mount & Blade II: Bannerlord that adds AI party spawns with unique units, new troop trees for each major faction, and over 230 new crafted weapons. It requires Calradia at War and ATC to fully utilize its content, and is highly customizable.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 827 endorsements and over 64k downloads.
- Adds significant content: new troop trees, unique units, and 230+ weapons.
- Highly customizable; does not replace native units, so it's compatible with other overhauls.
⚠️ Cons
- Mod page is outdated; current information is only in the posts section.
- Requires Calradia at War and ATC to fully utilize content; without them, added content is mostly unused.
- Last updated in April 2023; may not be compatible with the latest game version.
For Bannerlord players who want to expand faction rosters with unique units and weapons without replacing native content. Ideal for those who enjoy custom spawns and troop variety. Skip if you prefer vanilla balance or don't want to manage multiple dependencies.
💡 Beginner Tips
- Install Calradia at War and ATC first, then CFE, and ensure load order places CFE after them.
- Check the posts section on the mod page for up-to-date installation instructions and compatibility notes.
- Use a mod manager like Vortex to handle dependencies and avoid manual file conflicts.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Budmao
- Version
- 4.7.0
- Downloads
- 64,689
- Endorsements
- 827
- Category
- Overhauls
- Created
- 2/22/2022
- Updated
- 4/14/2023
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
Keep browsing — more Bannerlord mods await






