Werewolf Origin
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #54 of 82 Races mods in this game by downloads
📋 About This Mod
Play as a werewolf from the beginning. Choose the Werewolf Origin for both Dark Urge play and Custom play. Transform into a beast and use your rage to claw and bite your way through your enemies!
Werewolf Origin
You are a beast...more than most people know. You were bitten on the roads to Baldur's Gate and barely survived the encounter. After healing the moon took hold and started your transformations. Now that you were captured on the Mind Flayer ship and had the tadpole inserted, you find you can transform at will and have more control than you remember. Though your memories are fragmented and you have a pounding headache.... you do know the name Dark Urge echoes in your mind...
This mod also includes Wyll as a Werewolf. Figured that we needed a Lycanthropy infected Wyll, as he was a little limited. Will post a stand alone version for Wyll as well.
While in your normal humanoid form you only have the skill to become a werewolf but once you transform, you gain additional powers and abilities that are tied to that form.
How the Origin Characters Work:
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[]You are fully able to customize your origin character: Race, Sex, Horns, etc...
[
]This Werewolf form scales with levels on damage and powers. Can also use stealth in Werewolf form.
Powers While Not Transformed:
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[]Have the ability to Speak with Animals
[
]Remove Lycanthropy - Remove Werewolf infection on target once per long rest.
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[]You can transform as much as you want and change back to normal. Note: In Werewolf form you do not have your normal abilities but do have the abilities below
[
]Added the ability to use stealth while in Werewolf form.
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[]You can howl, once per combat, causing fear in those in a 16 meter radius (unless they pass a Wisdom DC Check). In addition you will also summon the following:
[
]1 Companion Wolf at level 1-3, 2 Companion Wolves at level 4-7, 3 Companion Wolves at level 8-10 and 4 Companion Wolves at level 11 that last for 10Turns.
- []You can now leap attack, once per turn, to knock an enemy prone for 3 turns (Unless they fail a DC Check)
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[]You can bite your opponent for 1d6+Level+Strength Modifier Piercing damage and but it has it's drawbacks...
[]When you bite a humanoid creature, they become a Werewolf if they fail DC Constitution check and have all the powers with it when they transform
[]Note: Will not work on Gale, Karlach or Vampires or undead.
Werewolf Claw
- []You can Multiattack with your claws to do 1d4+Level+Unarmed Attack Modifier in slashing damage
- []Heal for 1d4 HP/Turn
- Unless poisoned or downed (Which should disable the regeneration)
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Lux_Aurea
- Version
- 1.0.0.109
- Downloads
- 5,631
- Endorsements
- 110
- Category
- Races
- Created
- 9/26/2024
- Updated
- 9/24/2025
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📖 Full step-by-step install guide for Baldur's Gate 3 →
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