Web Spell and Spider Companion Web ability FIX Overhaul to bring it closer to 5e Web spell. Plus DC

⭐ — (81 endorsements) 📥 31,934 downloads 📌 v1.0.0 📅 8/9/2023
⚪ Last updated 2023

By Voltron89 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/11/2023 📅 Created: 8/9/2023

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #440 of 515 Gameplay mods in this game by downloads

📋 About This Mod

This mod overhauls/fix the Web spell and Web spider companion ability to function more consistent and work close to how "Web" spell functions in D&D 5th Edition. Also offers "workaround" fix to DC of Web terrain not scalling with

So since EA I wanted to make Drow with Spider Companion and trap enemies in Web to shoot them dead. However, I noticed that Web spell and Spider Web ability are very inconsistent when it comes to appying "enweebed" status effect. Both uses the same template in files "Target_Web", so both are pretty much identical.

In 5e enemies have to make a DEX saving throw at start of their turn if they start their turn inside Web spell. Sadly Larian forgot or removed that function from Web. In 5e you create Web around enemies and then on start of their turn they need to make save or become "restrained" ("enweebed" in BG3"). Also I noticed that there was a hidden function that made enemies became immune to Web after "enweebed" status is removed from them which was the reason why it was so inconsistent (seriously Larian?). So I learnt how to mod BG3 to fullfill my drow Ranger dream and fix Web spell. First Mod is "WebSpellFix": it adds a save throw for enemies at start of their turn and it should scale with your spell DC.

However, what I can't change is that when enemies make save vs Web surface (DIFFICULTY_TERRAIN_WEB) when they walk through it. It uses fixed (12) DC of Difficulty Terrain Web. It never will sacle of your character spellcaster DC (same with Grease surface or any other spell creating suface) becasue all "surface" effects are seperate effects in game engine from spells/items/sources that creates them. In short: your spell only "spawns" surface, but that surface has the same DC and properites for everything that creates/have that surface in game. So Web surface created by Web is the same surface spiders make, same surface that is in dungeons as terrain, same surface a grenade/anything else creates. Game just uses one surface template for everything in game.

The second mod "WebTerrrainDC" addresses that but only as crude workaround. You are able to increase that surface DC to match your spellcasting DC but sadly it will require you to update that mod with different version each time your DC increase (so seperate mod for DC 13, DC 14, DC 15 etc. etc.) becasue there is no way to make it auto scale (or I was unable to find such way). And it will also affect every other Web surface in game, including your enemies so there is that. Nothing I can do about it currently as it's beyond my abilities or knowledge.

____________________________________________________________________

So. What all these mods do:

"WebSpellFix" mod:

1. Enemies that start turn inside difficult terrain Web need to make Dex saving throw or be Enweebed for 1 turn.

2. Enemies are no longer immune to Web after having enweebed removed from them. 3

3. There are two version of this mod:

- "WebSpellFix Initial Save + Start Turn Tick" adds initial DEX saving throw on Web impact each time you cast it to enweeb them for 1 turn plus DEX sav

📊 Mod Details

Game
Baldursgate3 Mods
Author
Voltron89
Version
1.0.0
Downloads
31,934
Endorsements
81
Category
Gameplay
Created
8/9/2023
Updated
8/11/2023

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