Wave Breaker Ranger Subclass

⭐ — (47 endorsements) 📥 64,596 downloads 📌 v1.4 📅 12/13/2024
🟠 Updated over a year ago

By nick · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/6/2025 📅 Created: 12/13/2024

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #270 of 404 Classes mods in this game by downloads

📋 About This Mod

This is a homebrew subclass that I created because I wanted to play a Ranger who focused more on Wisdom/Spellcasting than Dexterity or Strength. Most of the features use Wisdom in some way or another. You also get a signature cantrip at

I've made quite a few subclasses, and this is probably my favorite. I hope you enjoy it as much as I do.

Spell List

1st Level Spells at 3rd Level

Create/Destroy Water

Armor of Agathys

2nd Level Spells at 5th Level

Gust of Wind

3rd Level Spells at 9th Level

Call Lightning

Lightning Bolt

Level 3. 

Wave Breaker Whip

Attack: Wisdom

Damage: 1d10 + Wisdom Modifier

Damage Type: Cold

Cost: Action

Description: Ranged spell attack cantrip. On a hit, creates a small water surface under the target's feet. At level 5, when you make an attack with the whip, you can make one additional attack as part of that action.

Description: Toggleable passive. Toggle on to knock a target back 4m when you hit them with your whip.

Description: Toggleable passive. Toggle on to pull a target 4m towards you when you hit them with your whip.

Tide's Grace

Description: You gain the following benefits while standing in a water-based surface. +1 to Armor Class, and you can add half your Wisdom Modifier rounded down (minimum 1) to your Constitution, Dexterity, and Strength Saving Throws. The Armor Class bonus increases to +2 at level 11.

If the AC bonus isn't triggering, try moving a few feet within the water, and it should work. If you enter a water surface, you shouldn't have any issues. Occasionally, when I created a water surface on the character with Create Water, it wouldn't trigger unless I moved a little.

Wave Weapon

Cost: Bonus Action

Length: Long Rest

Description: Enhance main and offhand melee weapon(s), so that they use Wisdom for attack and damage rolls. Additionally, the weapon(s) become magical and deal +1 Cold Damage. The damage bonus increases to +2 at level 7, and +3 at level 11. Similar to Shillelagh, but it doesn't alter the damage die of the weapon.

If you're using a weapon that already does additional damage outside of the base damage, then the cold damage bonus from Wave Weapon won't show up when you hover over the weapon. However, it will still be applied and is visible in the combat log.

Level 7.

Call Lightning

Description: You can cast Call Lightning once per short rest without expending a spell slot. When cast in this way, you can trigger the additional lightning strikes using a bonus action instead of an action. If you're not sure how Call Lightning works, check out this link: https://bg3.wiki/wiki/Call_Lightning.

Additionally, you gain the following benefits while concentrating on call lightning: your attacks deal an additional 1d6 Lightning Damage, and your movement speed increases by 3m. At level 11, your attac

📊 Mod Details

Game
Baldursgate3 Mods
Author
nick
Version
1.4
Downloads
64,596
Endorsements
47
Category
Classes
Created
12/13/2024
Updated
2/6/2025

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