Wanderer - MAJOR UPDATE v2.0
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #266 of 404 Classes mods in this game by downloads
📋 About This Mod
Wanderer is an Intelligence-based half caster that allows for engaging and dynamic gameplay through subtle, continuous decision making. It revolves around making the most out of spell slots in a way that no other class does.
v2. 0 MAJOR UPDATE
Changes are summarized in the "Patch Notes" section! You must respec at Withers for the class to function properly!
Overview
Wanderer is a completely custom class that took hundreds of hours to create. It's based on a custom class I wrote for 5e as a fun side project, but it has been heavily modified to match the way BG3 plays. Wanderer is an Intelligence half-caster designed around intertwining magic and weaponry, with careful attention paid to avoid stepping on Paladin's or Ranger's toes. Wanderer is supposed to be balanced, it is not a class made to make the game easier, though it's also not a challenge-mode class. Wanderer creates a focus on paying attention to the schools of magic the player uses through the schools empowering different abilities in unique ways, each way is associated heavily with the corresponding school. The class is intended to feel reminiscent of the style of play Wizard has, i.e. a heavy focus on spells and decision making.
Wanderer has tons of all-new effects made from the ground up; each new spell has at least one unique effect, usually multiple. In addition to ~20 new actions/mechanics (they work like spells but many of them are not technically spells) available to the base class, the two subclasses have a variety of custom spells, too.
As of right now, there are two subclasses, Heritage of the Storm and Heritage of Chaos. Storm Heritage is based around movement and positioning while the Chaos Heritage is themed around wild magic. For right now, Storm Heritage is slightly recommended as Chaos is still in need of minor polishing and more wild magic effects.
Class Features
Proficiencies
Armor:
Light Armor, Medium Armor, Simple Weapons, Scimitars, Rapiers, Shortswords, Longswords, Glaives, Hand Crossbows.Saving Throws: Constitution, Intelligence
1st level
Latent Arcana-> Choose 2 from a list of 8 unique spells that have their own resource requirement. Casting any Latent Arcana also gives an Orb of Invocation from the corresponding school.
Invoke -> Strike with magic as though it were a melee weapon attack using Orbs of Invocation as fuel.
The Necromancy Latent Arcana:
2nd Level
Orb Recharge-> Use a bonus action and a spell slot to gain an Orb of Invocation immediately. This is meant to give a bit more flexibility to how the player uses their spell slots, it is not meant to be a primary option as it gives no additional benefit like a normal spell would.
1st Level Spells-> You gain two 1st level spell slots.
Active: Latent Arcana Recharge -> Spend a spell slot to gain one use of
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Terry
- Version
- 1.21
- Downloads
- 65,073
- Endorsements
- 34
- Category
- Classes
- Created
- 10/26/2024
- Updated
- 2/27/2025
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