Vital Sacrifice Feat (Blood Magic)

⭐ ⭐ (185 endorsements) 📥 35,909 downloads 📌 v1.2 📅 9/19/2023
🟡 Updated this year

By wesslen · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/14/2026 📅 Created: 9/19/2023

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #409 of 515 Gameplay mods in this game by downloads

📋 About This Mod

Adds the Vital Sacrifice feat from Tal'Dorei Campaign Setting Reborn.

This mod adds the Vital Sacrifice feat from Tal'Dorei Campaign Setting Reborn to BG3, represented as faithfully as I can make it given game adaptation, limitations, and ambiguous wording.

Feat: Vital Sacrifice

You've learned secrets of hemocraft that grant you esoteric power at the price of your own life force. As a bonus action, you can choose to take 1d6 necrotic damage to gain a blood boon. Your blood boon lasts for 1 hour or until expended.

You can expend this blood boon to gain one of the following benefits:

  • []When you make an attack roll, you roll 1d6 and add it to the total.[/]

    []When you hit with an attack or spell, you deal an additional 2d6 necrotic damage.[/]

    []When you cause a creature to make a Strength, Dexterity, or Constitution saving throw, roll a d4 and reduce their save by the amount rolled.[/]

The damage you take to gain a blood boon can’t be reduced in any way.

Duration

1 hour is an awkward duration in BG3. Because of how the world is miniaturised but time is not scaled, it's often equivalent to "until long rest" and Larian changed 1h durations to just that.

In D&D, 1h tends to be long enough that you can prepare when walking into a potentially dangerous area and you'll probably not have wasted it, but there's a risk you might have.

I think risk of wasting the boon is an important part of the feel of this feat. Blood magic shouldn't be safe and certain.

(Note that you may break concentration when taking self-damage, so waiting until the last moment to create a boon carries its own risk.)

My estimate of a duration with similar effect in BG3 as 1h in D&D is 10 minutes. Because I'm sure others will disagree, the mod contains two versions of the feat - one where the blood boon has a 10 minute duration and is removed on short rest (because a short rest is 1h in D&D), and one where it lasts until long rest.

Single boon

The boon is referred to in the singular, meaning you can have one boon. Sacrificing again refreshes the duration, but does not allow you to stack multiple boons.

Adding to attack roll

The attack roll bonus is ambiguous in when you can make the decision to use it. Is it before rolling? After rolling but before knowing the result? After you know the result? There's a big power difference between those alternatives.

"After rolling but before knowing the result" can't be implemented in BG3. The other two can, so I added both. You get an ability that can be activated to add the bonus to the

📊 Mod Details

Game
Baldursgate3 Mods
Author
wesslen
Version
1.2
Downloads
35,909
Endorsements
185
Category
Gameplay
Created
9/19/2023
Updated
4/14/2026

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