Ultimate NPC Stat Overhaul (UNSO)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #76 of 515 Gameplay mods in this game by downloads
📋 About This Mod
A massive, gigantic, thicc af overhaul intending to provide bug fixes, immersion, and appropriate difficulty to every aspect of NPCs. Fixes and expands NPC racials to mirror players and implements every single vanilla class and subclass for
Wizards just get spell slots, Sorcerers are just Wizards with face paint, and most melee enemies are generic Fighters with nothing special: not anymore!
Versions:
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[]"Core" this file is required.[/]
[]"CX" files are meant to be used with Combat Extender. [/]
[]"Lab" files are meant to be used with Absolute's Laboratory. [/]
Note: "CX" and "Lab" files are mutually exclusive, and cannot be used together."What is with the "Extras" files?"
These files include some changes we do not consider important or objective enough for the main files. If you are using the respective "Extras" alongside your "CX" or "Lab" files, we recommend also using "Core - Extras".
The gist of it:
[]Adds and assigns boosts for all 12 classes to all appropriate NPCs (by combing through every single NPC stat entry in the entire game).[/]
[]In addition, adds all vanilla subclasses. Any NPC that is assigned a class will be randomly given a subclass, though some NPCs are assigned a specific subclass when a subclass fits them particularly well.[/]
[]Implementing (partial) level 1-20 progressions for these classes and subclasses, matching player progressions.[/]
[]In vanilla, NPC Wizards (which were basically all spellcasters) only received additional spell slots as their levels increased. Now, enemy (and allied) Wizards will all also have a subclass such as Abjuration, Evocation, Transmutation, Necromancy, etc. If it's an Evocation Wizard, then the NPC automatically also gets Sculpt Spells at level 2, Potent Cantrip at level 6, Empowered Cantrip at level 10. [/]
[]As another example, Oathbreaker Paladin NPCs all automatically get Spiteful Suffering at level 1, Control Undead, Dreadful Aspect, Hellish Rebuke, and Inflict Wounds at level 3, Crown of Madness and Darkness at level 5, Aura of Hate at level 7, etc., in addition to their Paladin progressions.[/]
[]This functionality is intended to be combined with additional configs (either Combat Extender or Absolute's Laboratory, depending on which version of this mod you're using) to further fill out the passive and spell lists for all classes and subclasses - see below for sample configurations.[/]
[*]Fixes lots of bugs and inconsistencies - it's truly mad just how many issues t
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Baldursgoonsack and Cahoot
- Version
- 3.2.0.0
- Downloads
- 211,372
- Endorsements
- 331
- Category
- Gameplay
- Created
- 3/30/2025
- Updated
- 7/18/2026
🔧 How to Install Baldur's Gate 3 Mods
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