UA2026 Villainous Options

⭐ — (34 endorsements) 📥 11,303 downloads 📌 v3 📅 4/8/2026
🟡 Updated this year

By tepkunset · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/11/2026 📅 Created: 4/8/2026

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #106 of 295 Classes mods in this game by downloads

📋 About This Mod

Adds three new subclasses based on "Unearthed Arcana 2026: Villainous Options"

12-AUG-2026: I am currently working on updating this mod, including bug fixes for the existing ones here and adding some of the other subclasses from the updated UA Villainous Options version. I appreciate your patience as I work on this!


This mod adds three new subclasses to the game:

  • []Cleric (Pestilence Domain)[/]

    []Fighter (Hell Knight)[/]

    []Sorcerer (Demonic Sorcery)[/]

    While they are not all exact copies of what is presented in "Unearthed Arcana 2026: Villainous Options", it is my best attempt at adapting them into reasonably playable subclasses within the scope of Baldur's Gate 3.


    PESTILENCE DOMAIN (Cleric)

    LEVEL 1:

    Inoculated Soul. You have Resistance to Necrotic and Poison damage, and you can't be infected by magical contagions.

    Rot and Fester. Damage from your Cleric spells and features ignore Resistance to Necrotic and Poison damage.

    LEVEL 3:

    Plague Blessing. Expend a use of Channel Divinity to manifest a plague that surrounds you for 6m. Each creature that starts its turn in the Emanation must succeed on a Constitution Saving Throw or become Exhausted.

    LEVEL 6:

    Virulent Burst. As a Reaction, you can cause plague to burst from a deceased creature, spreading pestilence in a 6m Emanation. Enemies in range must succeed a Constitution Saving Throw or take 3d6 Necrotic and become Incapacitated until the end of its next turn. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

    PESTILENCE DOMAIN SPELLS:

    The following spells are always prepared.

    Level 3 - Protection from Poison, Ray of Enfeeblement, Ray of Sickness

    Level 5 - Stinking Cloud, Vampiric Touch

    Level 7 - Blight

    Level 9 - Contagion, Insect Plague


    HELL KNIGHT (Fighter)

    Devil's Sight. You can normally see in Dim Light and darkness—both magical and nonmagical—within 24m.

    Hellfire Weapon. You can imbue your main hand weapon with hellfire, transforming it into a Hellfire Weapon. It remains transformed in this way for 1 minute. While transformed into a Hellfire Weapon, it deals an extra 1d6 Fire damage.

    Infernal Wound. As a reaction, you can inflict an infernal wound with your Hellfire Weapon against your target, dealing 1d6 Fire damage at the start of each turn for 1 minute. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

📊 Mod Details

Game
Baldursgate3 Mods
Author
tepkunset
Version
3
Downloads
11,303
Endorsements
34
Category
Classes
Created
4/8/2026
Updated
4/11/2026

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