Trap Hunter - a complete rework of Ranger (Hunter)

⭐ — (76 endorsements) 📥 23,352 downloads 📌 v1.0.4 📅 9/9/2023
⚪ Last updated 2023

By theLittleDD · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/17/2023 📅 Created: 9/9/2023

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #400 of 404 Classes mods in this game by downloads

📋 About This Mod

Add Trap Skills to Ranger (Hunter) and let them act like a real Hunter!- 6 Traps Skills, 2 Buff Skills, New Hunter's Prey, New Defend Tactic- Custom Skill Icons- and more!?

When we talked about Ranger in BG3, we would think of 1) Gloom Stalker 2) Beast Master. Some of us doesn't even know what a Hunter is. Personally, I think Hunter should use Traps, so I create this mod!

My goal is to let Hunter use traps skills on a tactical basis rather than just another fireball. Therefore trap skill can only place within a range of 2m. With such a small range, some trap skills will hurt yourself if you place it directly on the enemy. You have to predict the movement of enemy and place the trap on their route!

*I haven't removed anything (just modify) from the original hunter, if a skill/passive is not mentioned in this list, it just keep its original effect.

--------------v1. 0. 4----------------

Warning: If you experience crash on 1. 0. 4, please respec your Hunter before update to 1. 0. 4 version. It should solve the problem~

Some Balancing Work

1. Everything is Planned is now a Hunter's Prey.

2. Impulse Trap now move to Level 3.

3. Trap Launcher now move to Level 7.

4. Misty Trap is now a Defensive Tactics.

5. Sleeping Trap now move to Level 9.

6. Well Prepared now move to Level 11.

--------------v1. 0. 3----------------

1. All Trap can be placed in a range of 3m now.

2. Added a new passive on Lv. 3.

Everything is Planned: When a trap is not triggered immediately after placed, it will deal extra damage = WIS + DEX modifier.

3. Swift Attack now have a new effect. If you kill a creature using swift attack (melee / range), all of your short rest cooldown will be reseted! (for hunter, it will reset your Freezing Trap, Explosive Trap and Trap Launcher!)

4. Trap Launcher now have a short rest cooldown.

5. Ensnare Trap now deal 1d10 damage and leave a Spiked Ground after triggered.

6. Impulse Trap now have a stronger pushing power, and the tooltips is fixed.

--------------v1. 0. 2----------------

1. Fixed Swift Attack Cost Issues

--------------v1. 0. 1----------------

1. Placing a trap will not break stealth now.

2. Damage of Explosive Trap and Freezing Trap is increased by a bit.

3. Acid Trap cool down is now Once per Turn.

4. at Level 9, Hunter will get a new passive called Misty Trap, which allow you to teleport to max. 10 m after you place an advanced trap, with the cost of a reaction point.

Progression

- NEW! Mini Trap: Ensnare: Place a circle glyph that will be triggered when enemy stepped on it. Creatures and Objects within the radius must pass a Dexterity save or they will suffer pi

📊 Mod Details

Game
Baldursgate3 Mods
Author
theLittleDD
Version
1.0.4
Downloads
23,352
Endorsements
76
Category
Classes
Created
9/9/2023
Updated
9/17/2023

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