The Investigator
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #103 of 295 Classes mods in this game by downloads
📋 About This Mod
An adaptation of the Investigator by Mage Hand Press. Armed with their wits and a variety of occult trinkets and rituals, Investigators are paranormal sleuths doing what they can to guard the Realms from undead, fiends and other
Fiends, vampire lords, lands plagued by the undead -- the Realms are anything but peaceful. But though the night rests uneasy, fear not: you have your wit, your skill, and your grimoire full of black magic. Keep your eye on the shadows, hunt that which lurks in the dark, and maybe the world will get to rise to another day.
This is an adaptation of Mage Hand Press's Investigator class, covering levels 1-12. Rudimentary levels for 13-20 are included, but these mostly lack features. Otherwise, however, the class should be functional. Eight subclasses are available: the Detective, the Exterminator, the Occultist, the Antiquarian, the Infernal Agent, the Inquisitor, the Medium, and the Spy.
The main file uses 5e Spells. A version without this dependency is available, but will lack any spells added by 5e Spells.
What is an Investigator?
A bit Van Helsing, a bit John Constantine. Investigators are paranormal detectives, dedicating their lives to fighting the supernatural and guarding the borders of this plane. They have roguish elements, but also have a strong focus on mastering Ritual Magic. They lack spell slots, but have access to every ritual and can cast certain spells as if they were one. Their Rushed Incantation feature allows them to cast rituals mid-combat as bonus actions, though how many times they can do this per Short Rest depends on their Intelligence.
Their odd Trinkets, relics and tidbits picked up over their adventures, give them limited access to other spells and supernatural effects, though what trinkets they have depends on subclass.
- []Antiquarians horde a variety of particularly powerful trinkets with more powerful spells. Their trinkets use Actions instead of Bonus Actions, unlike the others.
- []Detectives get Misty Step and Knock, meaning there's very little space they can't get into. Their keen mind means very few lies escape their Insight.
- []Exterminators use their trinkets to dish up extra damage and help them in combat. Their silvered weapons can keep foes from healing.
- []Mediums use their trinkets to mix between this world and the Etheral Plane. With one foot in life and one in the grave, the dead guide their hand (and their rolls).
- []Infernal Agents use their trinkets to tap into fiendish magic. Their infernal patron gives them limited access to spells like Burning Hands and Hellish Rebuke... along with a few dirty tricks of their own.
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[]Inquisitors can use their trinkets to throw in a bit of extra healing magic, and a bit of smiting on the side.
[*]Spies are social butterflies, excellent at d
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- The Wailing Bard
- Version
- 1.1.0.34
- Downloads
- 11,503
- Endorsements
- 42
- Category
- Classes
- Created
- 10/2/2024
- Updated
- 11/14/2024
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