Tal'Dorei Blood Magic - Wizard Subclass

⭐ ⭐ (725 endorsements) 📥 302,552 downloads 📌 v1.4 📅 12/23/2023
⚪ Last updated 2024

By SkyeBorne · Classes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/3/2024 📅 Created: 12/23/2023

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #23 of 404 Classes mods in this game by downloads

📋 About This Mod

A fairly faithful but compressed adaptation of Tal'Dorei's Blood Magic

Description

This subclass mod was done as a commission for Shayedd who did a wonderful job converting the Blood Magic Subclass from Tal'Dorei Campaign Setting Reborn into the form that I implemented into this mod.

Blood Magic

Considered taboo by many societies and magic practitioners, the use of blood magic — also known as hemocraft — is a rare art that harnesses the latent powers of a creature’s vitality to fuel and amplify the caster’s own capabilities, while manipulating and weakening the bodies of enemies from the inside. Some of the more macabre mages seeking to empower their arcane pursuits turn to hemocraft as a means of bolstering their spells, giving their own life’s blood to reach new heights of frightening magical prowess.

The secrets of hemocraft and other forms of blood magic were once the sole purview of the mysterious Claret Orders. In recent years, however, these secrets have begun to spread beyond the order’s members and into the hands of less scrupulous mages. Blood magic has a bad reputation in Tal’Dorei, even though its powers can be used for much more than evil.

-Blood Channeling:  When casting a wizard spell you may cast it without consuming a spell slot by taking 1d6 Necrotic Damage per spell level. This damage can’t be reduced by resistances

-Sanguine Burst: 2nd Level: Whenever you roll damage for a spell you’ve cast at 1st level or higher, you can choose to take Necrotic Damage equal to the spell’s level to reroll the damage dice with Advantage. Necrotic Damage taken this way cannot be reduced and you must use the new damage rolls.

-Bond of Mutual Suffering: When a creature you can see hits you with an attack, you can use your reaction to bind your vitality to the attacker and force them to share your pain. The attacker takes damage equal to the damage you took.  level 2 spell

-Glyph of Hemorrhaging: When you damage a creature with a spell you can choose to Curse that creature for 10 rounds. While cursed in this way, whenever the creature is hit by an attack, it takes an extra 1d6 necrotic damage. At the end of the creature’s turn it can make a constitution saving throw against your spell save DC to end the curse. If the cursed enemy dies before the curse ends (either by save or 10 turns), the curse may be applied to another enemy. CD: Short Rest

-Thicker than Water: 10th Level: Whenever you are healed, you regain an additional number of hit points equal to your proficiency bonus. In addition when you are concentrating on a spell, you have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

Implementation[/size

📊 Mod Details

Game
Baldursgate3 Mods
Author
SkyeBorne
Version
1.4
Downloads
302,552
Endorsements
725
Category
Classes
Created
12/23/2023
Updated
1/3/2024

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