Spellfire Sorcery - Sorcerer Subclass (ENG-KOR)
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📋 About This Mod
Level 20 Support O, English and Korean Support / 20레벨 지원 O, 영어와 한국어 지원함
Add the Spellfire Sorcery - Sorcerer subclass from Forgotten Realms: Heroes of Faerûn Campaign.
Forgotten Realms: Heroes of Faerûn Campaign에 포함된 소서러 하위 직업인 주문화염술사 클래스를 추가합니다.
What is 'Spellfire?'
Spellfire was a rare form of magical manipulation that harnessed the raw energy of the Weave to create all-consuming blue-white flames, surge with silvery, luminous healing power, and absorb magical energy. Extremely rare, it was the subject of great legends and of intense searches through the ages. - Source: Forgotten Realem Wiki
Spellfire Sorcery
Your bond to the Weave manifests as rare 'spellfire', letting you unleash radiant magic to heal allies, scorch foes, and absorb powerful spells.Level 1
Innate Sorcery
For 10 turns, unleash your inner magic to increase the Spell Save DC of your spells by 1, and you gain Advantage on the attack rolls of spells you cast.
Innate Sorcery Point
The number of times you can unleash your Innate Sorcery. A total of 2 are given, and they recover during a long rest.
Implementation Notes: This spell was newly added for Sorcerers in the PHB 2024 following the release of Baldur's Gate 3. We debated whether to include it for balance with existing classes, but ultimately added it because the 18th-level spell Crown of Spellfire requires this spell to be cast first. Level 3
Spellfire Burst
Once per turn, when you spend at least 1 Sorcery Point or cast a spell or cantrip, you can unleash one of the following spells of your choice.
- Bolstering Flames: You or one creature you can see within 9m / 30ft of yourself gains temporary hit point equal to 1d8 + your Charisma modifier.
- Radiant Fire: One creature you can see within 9m / 30ft of yourself takes 1d8 Radiant / fire damage. (your choice).
Implementation Note: The temporary life points and damage granted in the original content were deemed too small compared to the amount of sorcery points used, so we increased them from 1d8 to 1d12.
Obtain Spells: Cure Wounds, Guiding Bolt, Lesser Restoration, Scorching ray
Implementation Notes: Rules As Written (RAW).Level 5
Obtain Spells: Aura of Vitality, Fireball, Counterspell
Implementation Notes: In the PHB 2024, you could obtain Dispel Magic, but since that spell isn't available in Baldur's Gate 3, I replaced it with Fireball, a fire-based spell that complements the Spellfire Sorcerer. For those who didn't realize they got Counterspell at level 6 along with Absorb Spells and took it at level 5, we changed it to automat
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Ahdarugo
- Version
- 1.0.0.9
- Downloads
- 26,116
- Endorsements
- 45
- Category
- Classes
- Created
- 12/20/2025
- Updated
- 6/20/2026
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