Sensible Ambushing - Stealth Combat Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #93 of 515 Gameplay mods in this game by downloads
📋 About This Mod
(Patch 8 Compat) Fixes the frustrating mix of turn-based and real-time gameplay when attempting to launch an ambush against enemies. Pulls your party into your attack, maintaining their stealth status, ensures surprise rounds happen, and
Github Repo: https://github.com/osirisOfGit/BG3_Sensible_Ambushing
Current Roadmap:
-
[]Add custom statuses indicating mod-specific states (unknown to enemy, sneaking but known to enemy, attacked from stealth x times, etc) - kinda eh about this one. Drop a comment if you wanna see it.
[
]Add immersive and obvious visual indicators on character models to indicate obscurity state. No ETABug Reports
When Reporting Bugs, please include the values contained in the
%localappdata%\Larian Studios\Baldur's Gate 3\Script Extender\BG3MCM\Profiles\<YOUR_ACTIVE_PROFILE>\Sensible_Ambushing\settings.json
and describe the exact sequence of events that occurred.
The cost of making a mod this customizable, flexible, and scenario-dependent is that there are a lot of different permutations for the behavior - it will be incredibly difficult for me to understand and recreate a bug unless I know what combination of settings you have enabled and what situation you were in.
Current Features (100% configurable in MCM):
Note: 'Party Members' includes Summons- A toggleable passive to include/exclude party members from the below ambushing rules
- All sneaking party members are pulled into combat when one party member is, if they're within the configured distance (or the distance-based eligibility is disabled)
- Party members that are sneaking before combat is initiated retain their sneaking, with options to:
- Hide the 'ghost' that tells enemies where to look for the sneaking chars
- Make a passive Stealth skill check against each enemy's Perception to keep that ghost hidden, with the option to automatically roll with advantage (or cancel out disadvantage, i.e. if you're wearing heavy armor). If you fail, you'll still be sneaking, the enemy will just know to look in that area for you
- Characters 'trip' if they critically fail their ambush stealth check, going prone for a round
- Sneak is now reapplied if removed by performing a non-stealth action, with immersive and balanced combat mechanics. See the stickied post!
- Party members outside of the combat zone, but within a configurable distance, will now be pulled into the Ambush, regardless of their status (i.e. invisible, sneaking, not sneaking)
- Surprise is now triggered more predictably - if a character does anything from stealth that triggers combat, their enemies will be surprised. This applies to scenarios that don't count in the vanilla game too, like throwing a grenade or casting Fog
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- OsirisofGit
- Version
- 1.1.2
- Downloads
- 182,096
- Endorsements
- 312
- Category
- Gameplay
- Created
- 10/16/2024
- Updated
- 5/10/2025
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