Ritualist Class - Homebrew
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #172 of 404 Classes mods in this game by downloads
📋 About This Mod
Introduces my custom Ritual Class to Baldur's Gate 3
Overhaul of this Mod aviable!
I made a overhauled version of this mod, that is closer to the Divinity Original Sin Version, with better fleshed out Evolutions, Spells and Summons. I leave this Class online, so you can choose the version you like better. The Ritualist won't get updates, tho.
Link: Summoner Class - Homebrew
Ritualist
Ritualists are masters of the arcane and occult, but in a different way than most spellcasters. They take advantage of sigils, ancient runes
made by powerful beings to use as shortcuts in their own magic-weaving.
Ritualists uncover these sigils in ancient tomes and deep dungeons, and
by learning their exact shape and implementation, they don't need any
permission to access the power of greater beings.
- GM Binder
I wanted to add a Summoner Class to BG3, because i loved the Summoner Spells of Divinity Original Sin 2. So i tried to fuse the Aspects of this class and Paizos approach of the Summoner. The outcome is more than a combo of both Classes.
Core Features
Casting Attribute: Wisdom
Essence Casting
The Ritualist does not use Spellslots to cast but Essence Points. You start with 4 Essence Points and get an additional Point every Level. You also cant choose your spells on level up, they are provided by the Aspect you bind to your Incarnate (new Spell every other level after level 3). Your Summons can collect Essence too by killing Enemies. They get a Charge for 3 Turns that can be collected by using your Ritual Blast/Strike!
Turret Summons (Level 1)
You can summon stationary Summons that fight for you and last 3 Turns.
Aviable Versions: Fire Mephit, Ice Mephit, Mud Mephit
Ritual Weapon (Level 1) (Mainhand Melee Weapon)
You can declare a weapon to be your Ritual Weapon, make you automatically proficient with this weapon. This Weapon unlocks your core Spells, like the Ritual Blast/Strike and a Ritual to recharge your Essencepoints by using corpses as Source. The Weapondamage is set to 1d10. Thats mostly that you can use your favorite weapon type as your ritual weapon without thinking about its damage. You need to target an living beeing (causes 2 Turns of Bleedings) or a Crops (that has blood - so no undead).
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[]Weapon uses Wisdom for Rolls
[
]unlocks Ritual Blast[]unlocks Ritual Strike
[]unlocks Blood Ritual
[]Damage type depending of your active aspect
[]Boosts at level 5 depending on your aspect (bleed, burn, poison,...)
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Azhadi
- Version
- 2.7
- Downloads
- 101,951
- Endorsements
- 205
- Category
- Classes
- Created
- 1/12/2024
- Updated
- 7/19/2024
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