Restore more than 4500 broken approvals
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #260 of 515 Gameplay mods in this game by downloads
📋 About This Mod
This mod restores thousands approvals which currently can't be triggered due to bugs in many scenes.
If you have installed Overexplained Interaction Options mod which shows approvals in dialogues, you might have noticed that there are a lot of approvals which exist in the game's code but don't actually work in Act 2 and 3. This mod fixes this problem.
(I count 1 approval as 1 companion approving/disapproving of one line of dialog option. So one dialog can have tens or even hundreds of approvals after counting all the possible choices).
Why these approvals don't trigger?
In the game's code, each approval file has its 'scope' setting determining how close your companions need to be to your speaking character to get their approvals trigger. In rare cases, their approval can be triggered even if they are not in your current party and are just sitting in camp. But in the majority of cases, they need to be not far from the speaker or even directly involved in the dialogue.
The problem occurs when the game fails to involve your party in the scene and thinks it's only your character in the dialogue with NPCs:
In this case, when the approval scope is set to trigger only for those who are involved in the scene, approvals don't trigger at all, because the game's code thinks your character has no companions in the scene (even though they are shown in the background).
Sometimes the game only involves one companion in the cutscene and can't see others. In this case, only this companion's approval gets triggered while others' are ignored.
This is my first mod ever, and it would have been too much work to fix every single dialogue file which fails to involve your companions in the dialogue. So I just fixed the scope of impossible approvals to make them trigger even when your companions are just nearby and the game can't "see" them being involved in the dialogue. Be aware that I didn't test it for multiplayer.
Some approvals might not make sense - for example, when you choose a very kind dialog option and everyone approves, even clearly evil companions like Minthara. I suspect that, indeed, some of those approvals were never finished by Larian, but then again, even currently working approvals often don't make sense either (for example, Lae'Zel approving of ). It's not for me to decide whether approvals are legit and should stay or not. My goal was only to restore all the approvals which currently exist in the game's code. Maybe one day I'll fix inconsistencies in approvals, I have such plans, but it will be an entirely separate mod.
This mod fixes approvals for the following scenes:
[*]with the Guardian after Vlaakith ordered to kill them
📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- Lizapb
- Version
- 0.1
- Downloads
- 76,011
- Endorsements
- 502
- Category
- Gameplay
- Created
- 6/27/2025
- Updated
- 6/27/2025
🔧 How to Install Baldur's Gate 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Baldur's Gate 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Baldur's Gate 3 commands, item IDs, and more.
Keep browsing — more Baldur's Gate 3 mods await