Ranged Weapons Rebalance
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #380 of 589 Gameplay mods in this game by downloads
📋 About This Mod
Adjusts the range of each ranged weapon inspired on DnD's ranges and gives the Loading property to all crossbows similar to DnD along with an update to the Crossbow Expert Feat to bypass the Loading property. Also compatible with Artificer class and Immersive Firearms mods.
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[]Adjusted the Range of each ranged weapon inspired by the same range difference between the weapons in DnD. Using the Longbow as the baseline and weapon with the longest range at 18m in unmodded BG3, the rest were adjusted in relation to this baseline following similar breakpoints as in DnD. This helps each weapon type feel more unique and particularly helps balance Hand Crossbows which in DnD have short range (as they should) but in unmodded BG3 they have the almost the same range as all other weapons on top of their insane damage capabilities when dual-wielding and using the Sharpshooter feat. See the images for comparison.
[
]In DnD, Crossbows do a bit more damage than bows because they can only shoot once per turn (by default at least, they wouldn't interact with Extra Attack) because of their Loading property. Larian decided to remove this limitation and property from crossbows but left their damage dice intact, leading to crossbows always being superior damage-wise than bows and with no disadvantage comparatively (they even gave them the same range). I have re-implemented the Loading property from DnD now so they are both more on par.[]As in DnD, you can bypass this limitation by acquiring the Crossbow Expert Feat. IMPORTANT: this change will not affect enemy NPCs, only players. This is intentional so the difficulty of battles is not unintentionally affected.
[]NEW in Version 3. 0: made the Loading feature be bypassed if you have the "Repeating Shot" infusion from the Artificer Class mod by KiderionLykon and added a "Gunner (5e)" Feat that bypasses the Reloading feature of Firearms along with the other appropiate bonuses as per DnD 5e rules from Maradi's Immersive Firearms mod by maradi.
- You will still gain extended range when being on High Ground following BG3 rules, but this ''extended range'' has adjusted accordingly like the ''normal range'' was, so the ''extended range'' of Hand Crossbow will be longer than its normal range but still shorter than the ''extended range'' of a Longbow, for example.NOTE: by popular demand, the Hand Crossbow's range has been increased to 7 meters.
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📊 Mod Details
- Game
- Baldursgate3 Mods
- Author
- ChizFreak
- Version
- 3.1
- Downloads
- 1,516
- Endorsements
- 50
- Category
- Gameplay
- Created
- 9/22/2025
- Updated
- 8/15/2026
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